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23rd Apr2014

EDG Podcast Ep. #239 – Wingin’ It

by Chris Maeurer

EDGPostKalypso EDG Podcast Ep. #239   Wingin It

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This week Chris Maeurer and Jay Sims make an elusive run at recording a “short show”.  With the recent Easter holiday, we didn’t have a chance to record a proper EDG cast, but Jay and Chris try to fill in the gap with their podcast queue, tv/movie picks and recently played games.

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21st Apr2014

Review: Luftrausers

by Travis Patterson

Luftrausers Title EDGjpeg Review: Luftrausers

Luftrausers was originally released as a flash game. It’s designed with a retro style aesthetic. It’s a modern twist on an old school dog-fighting arcade shooter. The question arises however; is Luftrausers any good?

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15th Apr2014

EDG Podcast Ep. #238 – Make the Game Already!

by Eric Bouchard

Ep 238 EDG Podcast Ep. #238   Make the Game Already!

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This week, Eric Bouchard, Chris Maeurer, Travis Patterson and John Danforth all team up to discuss franchises they would love to see made into games. Now if only the studios mentioned in the show would listen….

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09th Apr2014

Why We Game: What Have I Just Done? (Spec Ops: The Line)

by Eric Bouchard

Spec Ops Title Why We Game: What Have I Just Done? (Spec Ops: The Line)

The unreliable narrator. The plot twist. The good guy is really the bad guy. These are all gaming cliches. Some games have employed them well, but for every “Would you kindly?” and nuke sequence, there are hundreds of games which fail in their attempt to make even one of them work.

So what happens when a game manages to employ all three of these cliches to perfection? You get Spec Ops: The Line, a game which set a whole new standard for storytelling in modern shooters. This is “Why We Game.”

WARNING: Spoilers Ahead

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09th Apr2014

EDG Podcast Ep. #237 – Playing Games

by Eric Bouchard

Ep 237 EDG Podcast Ep. #237   Playing Games

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Chris Maeurer makes his long awaited return to the podcast this week. He joins Eric Bouchard, Jay Sims and Travis Patterson to talk about what the crew has been playing.

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