Super Monkey Ball

Super Monkey Ball was the game everyone was looking foward to once the App Store launched. It was one of the first games I saw demoed and I couldn’t wait to get it.

I originally was introduced to Super Monkey Ball when it first came out on the Gamecube. Personally I think it should have stayed there. I picked up SMB for Wii and had to return it because it was just too hard and more frustrating than fun, now comes the iPhone version and I feel the same way about it, it’s more frustrating than fun. The controls are very hard. If you aren’t holding the iPhone at the exact correct default position than your time with SMB won’t be long. You pretty much have to rest your arms on a table to play this game correctly which makes this game hard to play when you’re not at home, it’s definitely not pick up and play anywhere. Yea, that’s great there is 110 levels but that really doesn’t matter if you can’t get past the first 10. During my time with it I only made it past the first 10 levels and had no will to go on any further. The difficulty excels drastically right after you’ve completed the first few levels which makes the game become more frustrating than anything.

Super Monkey Ball may look great and make your jaw drop when you see other people playing it (like the people who created it) but it’s not something that you can just jump right into and have a great time with. I think the way Super Monkey Ball was meant to be played is with a controller that has two analog sticks.

Patrick Adams

I am the founder/creator of Everyday Gamers. I am a husband, father, and gamer. You can find me as CrownOfThornz on Xbox Live, PS3, and Twitter.

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