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	<title>Comments on: Saints Row 2</title>
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		<title>By: Patrick Lee Adams &#187; Thursday</title>
		<link>http://everydaygamers.com/2008/10/23/saints-row-2/comment-page-1/#comment-1437</link>
		<dc:creator>Patrick Lee Adams &#187; Thursday</dc:creator>
		<pubDate>Tue, 16 Jun 2009 23:24:29 +0000</pubDate>
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		<description>[...] vidcasts as well. Also make sure you take the time to check out Brian Kunde&#8217;s debut with his Saints Row 2 review. Welcome to the team Brian! I hope to keep the site updated as much as possible during the time [...]</description>
		<content:encoded><![CDATA[<p>[...] vidcasts as well. Also make sure you take the time to check out Brian Kunde&#8217;s debut with his Saints Row 2 review. Welcome to the team Brian! I hope to keep the site updated as much as possible during the time [...]</p>
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		<title>By: Verum</title>
		<link>http://everydaygamers.com/2008/10/23/saints-row-2/comment-page-1/#comment-1028</link>
		<dc:creator>Verum</dc:creator>
		<pubDate>Sat, 13 Dec 2008 13:20:37 +0000</pubDate>
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		<description>I&#039;d say that Saints Row is where GTA left off. GTA started as a strange ultra-violent top scroller that had a surprisingly small fanbase, compared to what it is now. When GTA III came out it was as if the pinnacle of gaming had finally been achieved. We had a true reality where we were free to do whatever we chose. For some of us it wasn&#039;t even the violence that was attractive, it was just the idea that you could, if you chose, spend a long while dicking around. The game evolved from the open-endedness of Mario 64, Banjo Kazooie, and other platformers that had open ended levels, and threw a lot of Driver into the mix. I remember renting it with a friend, and not minding at all that it was single player because it was just so much fun.   
 
GTA 4 is a great game, but they chose to evolve the style of play they invented. They focused a lot less on &quot;dicking around&quot; and more on an engaging story and interesting characters. Saints Row 2 is the exact opposite. I don&#039;t even care what happened in the storyline, though it was somewhat engaging on a sub-human level, I just had a blast playing the game. The fact that you could say, grab someone and use them as a shield while you walked through a police barricade was pretty epic. The amount of customization in the game is unreal, from your clothes, to your cars, to your gang, they covered all aspects of the &quot;petty things I can do with my character&quot; scene. The missions were quite fun, and reminded me of the Vice City missions more than GTA 4 did. It&#039;s very hard to frown at insurance fraud, a side mission where you press a button to go limp and get hurt as much as possible to rack up points. Playing any of the missions or side-missions multiplayer makes the game infinitely better. Ever have a &quot;OMG I Can&#039;t believe that just happened!&quot; moment with a friend? It&#039;s a lot of that. I think the reason I didn&#039;t beat any GTA or the original Saints Row to 100% is because I didn&#039;t have a friend to enjoy the moment with. If you&#039;ve ever played Battle Toads, Double Dragon, or TMNT you&#039;ll know where I&#039;m coming from. 
 
I do hope GTA 5 continues the path of it&#039;s predecessor, because it&#039;s a great road to take, but I&#039;ll be looking forward to Saints Row 3 more. </description>
		<content:encoded><![CDATA[<p>I&#39;d say that Saints Row is where GTA left off. GTA started as a strange ultra-violent top scroller that had a surprisingly small fanbase, compared to what it is now. When GTA III came out it was as if the pinnacle of gaming had finally been achieved. We had a true reality where we were free to do whatever we chose. For some of us it wasn&#39;t even the violence that was attractive, it was just the idea that you could, if you chose, spend a long while dicking around. The game evolved from the open-endedness of Mario 64, Banjo Kazooie, and other platformers that had open ended levels, and threw a lot of Driver into the mix. I remember renting it with a friend, and not minding at all that it was single player because it was just so much fun.   </p>
<p>GTA 4 is a great game, but they chose to evolve the style of play they invented. They focused a lot less on &quot;dicking around&quot; and more on an engaging story and interesting characters. Saints Row 2 is the exact opposite. I don&#39;t even care what happened in the storyline, though it was somewhat engaging on a sub-human level, I just had a blast playing the game. The fact that you could say, grab someone and use them as a shield while you walked through a police barricade was pretty epic. The amount of customization in the game is unreal, from your clothes, to your cars, to your gang, they covered all aspects of the &quot;petty things I can do with my character&quot; scene. The missions were quite fun, and reminded me of the Vice City missions more than GTA 4 did. It&#39;s very hard to frown at insurance fraud, a side mission where you press a button to go limp and get hurt as much as possible to rack up points. Playing any of the missions or side-missions multiplayer makes the game infinitely better. Ever have a &quot;OMG I Can&#39;t believe that just happened!&quot; moment with a friend? It&#39;s a lot of that. I think the reason I didn&#39;t beat any GTA or the original Saints Row to 100% is because I didn&#39;t have a friend to enjoy the moment with. If you&#39;ve ever played Battle Toads, Double Dragon, or TMNT you&#39;ll know where I&#39;m coming from. </p>
<p>I do hope GTA 5 continues the path of it&#39;s predecessor, because it&#39;s a great road to take, but I&#39;ll be looking forward to Saints Row 3 more.</p>
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		<title>By: Verum</title>
		<link>http://everydaygamers.com/2008/10/23/saints-row-2/comment-page-1/#comment-1018</link>
		<dc:creator>Verum</dc:creator>
		<pubDate>Fri, 12 Dec 2008 10:26:22 +0000</pubDate>
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		<description>The best feature of the game is co-op. As much fun as it is to enjoy sexploits and kill people to death, and trust me you WILL kill them to death, doing it with a friend turns the game from &quot;Eh?&quot; to &quot;YAY!&quot;. I had most of my fun flying around having intense dog fights with my friend. I&#039;d say it&#039;s the most open-ended game I&#039;ve ever played, and the co-op experience is groundbreaking it works so well. </description>
		<content:encoded><![CDATA[<p>The best feature of the game is co-op. As much fun as it is to enjoy sexploits and kill people to death, and trust me you WILL kill them to death, doing it with a friend turns the game from &quot;Eh?&quot; to &quot;YAY!&quot;. I had most of my fun flying around having intense dog fights with my friend. I&#039;d say it&#039;s the most open-ended game I&#039;ve ever played, and the co-op experience is groundbreaking it works so well.</p>
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		<title>By: CrownOfThornz</title>
		<link>http://everydaygamers.com/2008/10/23/saints-row-2/comment-page-1/#comment-1020</link>
		<dc:creator>CrownOfThornz</dc:creator>
		<pubDate>Fri, 12 Dec 2008 07:07:04 +0000</pubDate>
		<guid isPermaLink="false">http://everydaygamers.com/?p=3252#comment-1020</guid>
		<description>I&#039;ve never heard that about Saints Row, interesting. Do you think SR and GTA each bring something different to the table? </description>
		<content:encoded><![CDATA[<p>I&#039;ve never heard that about Saints Row, interesting. Do you think SR and GTA each bring something different to the table?</p>
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