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	<title>Comments on: Fallout 3</title>
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	<link>http://everydaygamers.com/2008/11/20/fallout-3/</link>
	<description>A Gaming and Entertainment Site Created by Everyday People</description>
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		<title>By: Everyday Gamers &#187; Radiation Not the Only Thing On the Rise In Fallout</title>
		<link>http://everydaygamers.com/2008/11/20/fallout-3/comment-page-1/#comment-1150</link>
		<dc:creator>Everyday Gamers &#187; Radiation Not the Only Thing On the Rise In Fallout</dc:creator>
		<pubDate>Sat, 10 Jan 2009 23:03:41 +0000</pubDate>
		<guid isPermaLink="false">http://everydaygamers.com/?p=3368#comment-1150</guid>
		<description>[...] an interview with Eurogamer Fallout 3&#8217;s DLC Lead Producer, Jeff Gardiner, revealed that Bethesda will be raising the level cap in [...]</description>
		<content:encoded><![CDATA[<p>[...] an interview with Eurogamer Fallout 3&#8217;s DLC Lead Producer, Jeff Gardiner, revealed that Bethesda will be raising the level cap in [...]</p>
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		<title>By: Everyday Gamers &#187; Top 10 Games of 2008</title>
		<link>http://everydaygamers.com/2008/11/20/fallout-3/comment-page-1/#comment-1144</link>
		<dc:creator>Everyday Gamers &#187; Top 10 Games of 2008</dc:creator>
		<pubDate>Fri, 09 Jan 2009 05:18:50 +0000</pubDate>
		<guid isPermaLink="false">http://everydaygamers.com/?p=3368#comment-1144</guid>
		<description>[...] questioned Bethesda&#8217;s resurrection of the beloved Fallout series, but those who embraced the final product were rewarded with the cream of the gaming crop. [...]</description>
		<content:encoded><![CDATA[<p>[...] questioned Bethesda&#8217;s resurrection of the beloved Fallout series, but those who embraced the final product were rewarded with the cream of the gaming crop. [...]</p>
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	<item>
		<title>By: TomBoTTs</title>
		<link>http://everydaygamers.com/2008/11/20/fallout-3/comment-page-1/#comment-1059</link>
		<dc:creator>TomBoTTs</dc:creator>
		<pubDate>Wed, 17 Dec 2008 22:59:50 +0000</pubDate>
		<guid isPermaLink="false">http://everydaygamers.com/?p=3368#comment-1059</guid>
		<description>Hey Josh, thanks for checking out the article. I&#039;m glad that you like it. </description>
		<content:encoded><![CDATA[<p>Hey Josh, thanks for checking out the article. I&#039;m glad that you like it.</p>
]]></content:encoded>
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	<item>
		<title>By: omegalbagel</title>
		<link>http://everydaygamers.com/2008/11/20/fallout-3/comment-page-1/#comment-1056</link>
		<dc:creator>omegalbagel</dc:creator>
		<pubDate>Wed, 17 Dec 2008 04:43:03 +0000</pubDate>
		<guid isPermaLink="false">http://everydaygamers.com/?p=3368#comment-1056</guid>
		<description>Nice review Tom. </description>
		<content:encoded><![CDATA[<p>Nice review Tom.</p>
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	<item>
		<title>By: CrownOfThornz</title>
		<link>http://everydaygamers.com/2008/11/20/fallout-3/comment-page-1/#comment-1025</link>
		<dc:creator>CrownOfThornz</dc:creator>
		<pubDate>Fri, 12 Dec 2008 21:12:54 +0000</pubDate>
		<guid isPermaLink="false">http://everydaygamers.com/?p=3368#comment-1025</guid>
		<description>Yea sometimes the VATS cut scenes seem like they take forever. </description>
		<content:encoded><![CDATA[<p>Yea sometimes the VATS cut scenes seem like they take forever.</p>
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	<item>
		<title>By: Verum</title>
		<link>http://everydaygamers.com/2008/11/20/fallout-3/comment-page-1/#comment-1023</link>
		<dc:creator>Verum</dc:creator>
		<pubDate>Fri, 12 Dec 2008 20:37:59 +0000</pubDate>
		<guid isPermaLink="false">http://everydaygamers.com/?p=3368#comment-1023</guid>
		<description>The cut scenes I&#039;m referring to are the ones during VATS. The original Fallout&#039;s had a &quot;fast battle mode&quot; option, so you wouldn&#039;t spend all your time watching characters move, or become dismembered. There was also a profanity filter and a non-violent mode. The fact that you could become a porn star, pick up condoms and blow up dolls, and fornicate with a lot of people negated the good intentions though. </description>
		<content:encoded><![CDATA[<p>The cut scenes I&#039;m referring to are the ones during VATS. The original Fallout&#039;s had a &quot;fast battle mode&quot; option, so you wouldn&#039;t spend all your time watching characters move, or become dismembered. There was also a profanity filter and a non-violent mode. The fact that you could become a porn star, pick up condoms and blow up dolls, and fornicate with a lot of people negated the good intentions though.</p>
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	<item>
		<title>By: CrownOfThornz</title>
		<link>http://everydaygamers.com/2008/11/20/fallout-3/comment-page-1/#comment-1021</link>
		<dc:creator>CrownOfThornz</dc:creator>
		<pubDate>Fri, 12 Dec 2008 19:07:54 +0000</pubDate>
		<guid isPermaLink="false">http://everydaygamers.com/?p=3368#comment-1021</guid>
		<description>1. I thought there were no cut scenes? 
2. I agree with the gore being off, it gets annoying. </description>
		<content:encoded><![CDATA[<p>1. I thought there were no cut scenes?<br />
2. I agree with the gore being off, it gets annoying.</p>
]]></content:encoded>
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	<item>
		<title>By: Verum</title>
		<link>http://everydaygamers.com/2008/11/20/fallout-3/comment-page-1/#comment-1017</link>
		<dc:creator>Verum</dc:creator>
		<pubDate>Fri, 12 Dec 2008 10:20:25 +0000</pubDate>
		<guid isPermaLink="false">http://everydaygamers.com/?p=3368#comment-1017</guid>
		<description>The game was beautiful, but there are some minor things I&#039;d change had I developed it. 
 
1) Fast mode for cut scenes 
2) No Gore mode 
3) Break the cycle and make Dogmeat less of a pushover 
4) Stop using voice acting! That was money that could&#039;ve been spent on someone who can write interesting dialogue. </description>
		<content:encoded><![CDATA[<p>The game was beautiful, but there are some minor things I&#039;d change had I developed it. </p>
<p>1) Fast mode for cut scenes<br />
2) No Gore mode<br />
3) Break the cycle and make Dogmeat less of a pushover<br />
4) Stop using voice acting! That was money that could&#039;ve been spent on someone who can write interesting dialogue.</p>
]]></content:encoded>
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	<item>
		<title>By: TomBoTTs</title>
		<link>http://everydaygamers.com/2008/11/20/fallout-3/comment-page-1/#comment-986</link>
		<dc:creator>TomBoTTs</dc:creator>
		<pubDate>Thu, 04 Dec 2008 03:09:29 +0000</pubDate>
		<guid isPermaLink="false">http://everydaygamers.com/?p=3368#comment-986</guid>
		<description>Thanks </description>
		<content:encoded><![CDATA[<p>Thanks</p>
]]></content:encoded>
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	<item>
		<title>By: IHaveNoExcuse</title>
		<link>http://everydaygamers.com/2008/11/20/fallout-3/comment-page-1/#comment-942</link>
		<dc:creator>IHaveNoExcuse</dc:creator>
		<pubDate>Mon, 01 Dec 2008 01:29:56 +0000</pubDate>
		<guid isPermaLink="false">http://everydaygamers.com/?p=3368#comment-942</guid>
		<description>I didn&#039;t play that much of this game but from what I did play I love it. Good review. </description>
		<content:encoded><![CDATA[<p>I didn&#039;t play that much of this game but from what I did play I love it. Good review.</p>
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	<item>
		<title>By: dack</title>
		<link>http://everydaygamers.com/2008/11/20/fallout-3/comment-page-1/#comment-496</link>
		<dc:creator>dack</dc:creator>
		<pubDate>Sat, 22 Nov 2008 14:22:02 +0000</pubDate>
		<guid isPermaLink="false">http://everydaygamers.com/?p=3368#comment-496</guid>
		<description>Nice job on the review man. I have to say though, I disagree with your assessment of the dungeons as cut and past affairs. I thought they where nicely varied. The underground raider HQ, the elementary school, and Nuka-Cola Factory all have unique and interesting interiors. There a naturally doors and objects reused but every game does that. Nothing compared to the near identical interiors of Mass Effect&#039;s side quests. I think my biggest complaint about them is the, logical but frustrating, lack of lighting and occasionally confusing layouts.  </description>
		<content:encoded><![CDATA[<p>Nice job on the review man. I have to say though, I disagree with your assessment of the dungeons as cut and past affairs. I thought they where nicely varied. The underground raider HQ, the elementary school, and Nuka-Cola Factory all have unique and interesting interiors. There a naturally doors and objects reused but every game does that. Nothing compared to the near identical interiors of Mass Effect&#039;s side quests. I think my biggest complaint about them is the, logical but frustrating, lack of lighting and occasionally confusing layouts.</p>
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