Welcome to our second Case Against GameStop article. If the first one, we looked at how GameStop as a whole does not really focus on helping the customers. Whether it is giving next to nothing for trade or selling preorders to people who did not pre-order them, the company has a history of not considering its customers first.
Still, that is only half the case against the company. The other half comes from those who have worked for the company. As anyone who has worked for GameStop can tell you, it is not the kind of fun atmosphere you would expect to have working at a video game retailer.
The Second Witness: The Employee
So you think working for GameStop would be fun. After all, you are surrounded by games, you get to talk to other gamers and you get to stay on top of the latest gaming news. Add to that a discount on games and the ability to check out games to play, and it sounds like the perfect job for the game enthusiast. It does not take most employees long to find out this is far from the truth.
1. The Pay (or lack thereof):
Okay, it’s easy to write this one off as working in retail, but you are lucky to make much over minimum wage. In fact, the only raise I ever received is when the minimum wage for Arizona was moved higher than what I was making. The company also does not come anywhere close to paying managers what they deserve for the work they are expected to do. It’s like GameStop just figures we will work for less money because we are getting the privilege to work around video games.
Then there is the way the company actually pays its employees. Sure, they offer direct deposit; who doesn’t anymore? You had better have an account you can have your pay deposited into, however. If not, you have to deal with the companies “cash card.” That’s right, the only alternative to direct deposit GameStop offers is a Comdata Comcheck eCash card. Want to know what’s so wrong about that? Take a look at what an anonymous employee had to say about trying to use the cards:
Now I only had to deal with this thing for one paycheck (the time it took to activate direct deposit), but I confirm much of what was mentioned by this employee. All these cards are is a way for GameStop to save money, and the company really does not care if it inconveniences the workers.
2. The weak discount on games:
Did you realize that GameStop employees only get 15% discount on games? It’s sad but true. Now I can understand getting a small discount on new games; GameStop really does not make much on them. 15% on used games, which are pretty much pure profit, is a joke.
Now some will argue that you actually get 25% off used games thanks to the Edge card. While this is mostly true (the actual discount, since it is 10% off the already discounted game, ends up being 23.5%), employees still have to pay the yearly fee for the Edge card to get something approaching a halfway reasonable discount on used games. In other words, you have to pay the company to get a better discount. While I was grateful the company gave me the extra 10% off, would it really have hurt GameStop to give as better discount to its employees on something it was not paying anything near market value to obtain?
3. Answering the Phone:
Okay, you are probably wondering what can be so bad about answering the phone. After all, you just have to thank them for calling GameStop, give your name and ask how you can help the perons on the other end, right?
If you have called many GameStops, you know that is not all there is to answering the phone for this company. They expect you to rattle off a litany of information about the latest sales, preorders and game releases before you can give the caller a chance to talk. If you have ever wondered why someone would take the time to say something like “Thank you for calling GameStop where you can buy and sell new games and you can get an additional 20% when you trade in games towards a pre-order of Modern Warfare 2,” it’s because it was expected of us. We had a script we were supposed to follow when answering the phone, and if the District Manager called and we were not following the script, our manager would hear about it.
Now I’m all for adding the part about buying and selling used games. It is amazing how many people still do not know GameStop does that, and really that does not add too much to the call intro. The rest…well, it was just stupid, and the customers did not want to hear it anymore than we wanted to say it. Once again, my manager refused to follow this or get upset at us if we did not, but just the fact the company expects you to say it is ridiculous.
And yet, during the height if the we craze, we were not allowed to answer the phone with “…where we are unfortunately sold out of the Nintendo Wii.” That at least would have saved us some time on what was easily 75% of our calls.
4. Employees are treated like thieves:
I understand that much of retail theft is committed by employees. I can even understand the idea of bag checks; many retailers now ask their employees to submit to those. While I was working at Borders, I was asked to have a manager put a property sticker on anything I brought in that was sold at the store so I could prove it was mine. In my mind, those are all legitimate steps for an employer to take to prevent employee theft. I just happen to draw the line at emptying out my pockets.
That’s right. According the the GameStop employee handbook, all employees are expected to empty their pockets to prove they are not taking GameStop product anytime they leave the store. We are not just talking at the beginning and end of your shift. If you decide to leave the store for lunch, you have to empty your pockets. If your store does not have a bathroom and you have to leave it to relieve yourself, you have to empty your pockets. If you are just going over to the neighboring store to see if you can borrow something, you have to empty your products.
Now I understand that you can smuggle a DS or PSP game out in your pockets, but it seems like there are better ways to track this than forcing me to remove my keys, MP3 player, pen, Leatherman, wallet and change from my pockets (there is a reason I wear cargo pants). What’s next, asking me to prove I have nothing stuffed in my socks? EDIT: A friend of mine who used to work there reminded me that sock checks were actually a part of that policy as well. Since my manager never enforced it, I had completely forgotten it was policy. There is no excuse for that.
Now while the manager I worked for never enforced this policy, it was in the books.
The Third and Final Witness: The Manager
While things were hard for the standard employee of GameStop, nothing compared to being a part of management.
1. Everything is seen from a corporate perspective:
GameStop is a large corporation. As such, everything the company does is seen from that perspective. Now this may seem to make sense, and in some ways it does. There are problems with viewing it only from that perspective. Stores are not given the right to determine what they carry or the quantity of those items. Instead of giving managers a chance to order in titles and quantities appropriate for their stores, their hands are tied, and they have to make due with what they get. Thing is different stores sell different types of games. Some may have JRPG fans who would be all over the latest titles, but a manager might only get 1 copy. Or a game will sell very well in several stores, so the company will decide everyone needs multiple copies, whether or not the store in question can actually sell it. As an employee of a couple of different stores, I can tell you I saw this play out again and again. It was frustrating running out of the games that sold and getting multiple copies of the ones that never would just because the quantities made sense to corporate. We had to become the apologists for the company because we did not have the games we should have carried and could not really order more.
On top of that, managers are often given lists of used games they need to send to other stores. It never ceases to amaze me what titles end up on these lists. We would be told to box up games that sold well at our store, whether or not we had enough copies to meet demand, and we constantly received games from other stores we were never going to be able to sell. The company seemed to never pay attention to what really sold at any given store, meaning we were wasting a lot of time shifting product among stores that was not going to sell.
2. Emphasis on numbers, not service
Ever wonder why GameStop pushes pre-orders and Game Informer subscriptions so much? It’s not because the people working there really want to put that much emphasis on these things. Managers are given a quota of subscriptions and preorders they are supposed to meet on a weekly basis. Failure to reach these quotas could affect several different things, including the manager’s likelihood of getting promoted to a better store.
This issue became really evident at the last store where I worked. We had a heavily international clientel there, which meant we could not even ship the magazine to them if they wanted it and pre-orders made no sense as the customers were not even going to be in the country when the game came out. Despite numerous atttempts by my manager to point this out to the district manager, my store manager still found himself having to defend ou store’s numbers just about every week during the district conference call. This was despite the fact both customer service ratings and sales had increased sharply since he took over the store.
It’s hard to say who is more tired of these getting pushed so much, the customers or the employees.
3. Automated scheduling leads to poor staffing
Ever wondered why your local GameStop never seems to be staffed appropriately? A big part of that is the automated sceduling system employeed by GameStop Corporate. Instead of giving the managers the hours they are allowed to staff and giving them the ability to set the schedule accordiungly, GameStop has a program that automatically does the scheduling for them. This may sound like a time saving device, but it wasn’t. Managers had no way of entering employee availability into the list, so employees were often being scheduled at times they could not work. What ended up happening was managers would have to take a look at the schedule and try to modify it in such a way that would actually work for their stores. My manager hated when they switched over to this system; it meant he spent a lot more time putting the schedile togethter than the old system where he was just given the hours to staff the sotre as he saw fit. It was like GameStop did not trust its managers to know what was best for theiur stores, and somehow it thinks a compujter that really does not take the employee’s schedules into account could do the job better.
The Verdict
Whether you are a manager or just a lowly Game Advisor, GameStop is not a place you really want to work. The only things that tended to keep some of us there so long were being surrounded by the games and the relationships with customers and coworkers.
The sad thing is this really should not be the case. Working at a game store shoudl be fun. As gamers, we should really enjoy being surrounded by what we love and relish the chance to introduce others to this passion of ours. GameStop found ways to take the fun away.
So in the end, we the Crew of Everyday Gamers have a hard time supporting GameStop as a whole. If you have alternatives, we would encourage you to use them. If you are looking for soem alternatives, try checking out the article Not the Only Game in Town. it might just give you some ideas on where else you can go.
What if you are in a position where you have to deal with GameStop? Well, that is a position we will be dealing with in the third and final article in this series, Living With Gamestop.






July 20, 2009
#1
I'm currently employed by Gamestop, and have been since October of 2008. Before I started working there, i honestly never really dealt with the store before, or had any idea of what its status was among the gaming industry/community. Since that time, i realize I've become something of a pariah because of my employment there. I really never knew people disliked the company enough to devote a three-part article detailing why exactly they didn't like it.
I'm not sure whether this was written in total sincerity or not, but regardless, in the interest of fairness I thought i would contribute the perspective of a *current* employee, point-for-point.
Firstly, the pay: no, it's not great. Why? Well, it's a corporate retail job. I did the research, and most jobs of similar description all paid in the same wage bracket. I chose Gamestop for most of the reasons one would expect, but mostly because the manager actually called me back. Also, the Comdata card is kind of a pain, but a few of the claims against it have been exaggerated (at least, compared to my experience.) The card does not charge you a fee the FIRST TIME you take out money per pay period, so i simply ht up any gas station ATM and empty the card into cash for that two weeks. I never use the card for any direct transaction. And it's not that big a deal to get your balance from the 800-number, i just enter my card number and pin, and its the first thing they tell you, even before any prompting. Other than that, the article pretty much has it right.
As for the weak discount on games? We're allowed to check out games from the store for a couple days at a time; who needs to buy games? I've purchased 1 new game since i started working there. and I only plan on buying one more for the rest of the year (Fallout 3 GOTY edition, for the curious.)
Answering the phone? The most – the absolute MOST – I've ever had to say while answering the phone is "Thanks for calling Gamestop; we have dsi and wii fit in stock; this is chris, how can i help you?" THAT is not what i dislike about answering the phone. What I dislike is what turns out, 80% of the time, to be a completely asinine question. I lose track by the week – by the WEEK! – of people calling in to tell me their 360 has broken and what we can do about it. The short answer? Nothing. 1-800-4MYXBOX. bother them. and buy a ps3 so you can stop spending money maintaining that stupid thing.
Pocket checks: you have a serious problem with this? it takes 3 seconds at the end of your shift and is more a formality than anything. Sure, i realize there's a matter of principle at stake here, but its not like anyone at the store is just waiting to catch you when you finally steal something because I knew you were no good all along, you shifty bum. Please. No one thinks anyone is actually stealing. Except Loss Prevention. they DO treat the employees like thieves. But you'd only have to deal with them maybe once or twice a year at most.
Now, as far as what is outlined in the manager's section above, I'm afraid that's pretty darn accurate. the emphasis IS on numbers, and since I came from a customer service background, I've actually been pulled aside and told i was being TOO NICE to the customers. Don't worry, I haven't changed much. But the degree to which this company demands pre-orders and subscriptions borders on the fetishistic. They want you to get a pre-order in with every sale, every trade. When customers pick up a pre-ordered game, we're told to ask them if the want to "move" their pre-order to another upcoming game (essentially making them pay full price for a game they've already put money down on. I mean, it's just five dollars, but it still leaves a bad taste in my mouth.
That automated scheduling bit was news to me. Perhaps it varies by district, but as far as I know our manager is in fact able to tailor a schedule himself based on availability and hours allotted. The problem arises from the NUMBER OF HOURS given to the store. This week? 77. 77 hours to divide among 7 people. And the ***istant manager is guaranteed 40 hours no matter what, so 37 hours between 6 people? Half our store doesn't get to work this week.
July 20, 2009
#2
Okay, want my honest opinion? There are better alternatives out there, but they are clearly not available to a lot of people. Buying a used game from Amazon Marketplace is 9 times out of 10 a much cheaper way to get a game that is probably in like-new condition, if you buy from a reputable seller. I personally would prefer people buy new games to directly stimulate the industry, but realistically, it's a very expensive hobby. And Selling your used games! You could sell your game on Amazon or eBay for literally DOUBLE what we would give you for it, and for the person buying it it'd STILL be cheaper than the cost at which we'd SELL that used game!
But again, many people simply don't have such options available to them. What am i supposed to tell them? The only thing that makes sense: "it's better than nothing." Every time i do say that, i can taste vomit in the back of my mouth. Sometimes I do manage to tell people the real, hard truth about all of it. But then I worry about my job. should i be telling them this? they just promoted me, should i be throwing them under the bus like this? If they find out, in just what kind of trouble will I be? Unfortunately, my thinning wallet ends up doing the rest of my moral posturing for me. I just need the job.
So when that fresh-faced, optimistic little boy comes up to the counter witha ll his old favorites and asks me "how much would i get for these games?" I just have to swallow my pride, choke down the bile in my throat, and tell him.
July 25, 2009
#3
Wetbeard, thanks for the insight. These are the kind of comments we love. Our main goal at EDG is to create a place where people can have awesome conversations about the articles. Thanks for taking the time to let us know what you think.
July 20, 2009
#4
Wetbeard,
Hey man, glad to have your comments. It's good to get feedback from someone else with employment experience and one of the things we hope to do here at EverydayGamers is inspire this kind of dialogue, so thanks for taking the time. If Eric hasn't started one already, this would make a good topic in the forums. It'd be cool to get s discussion going between other employees as well.
I haven't personally worked at Gamestop so I'm not as informed on the subject as Tom or Eric but as a customer of my local store I can say I've never been a huge fan. The service is always a little impersonal, not so much unfriendly, just not great and no, I don't want a subscription to game informer. I wouldn't even bother taking games to trade in unless I had about 100 and didn't feel like selling them on Ebay. The trade in value has always been laughable but admittedly I've had bad trade in experiences elsewhere so it may just be corporate greed at work.
I took in Viewtifull Joe, (in great condition) several years back, not expecting much but thinking since it was in good condition and at that point not an ancient game, I would get 3 or 4 bucks. Noe I forget what the exact amount was but it wasn't much more than a dollar (if that). Now I know they can only sell a used game for so much and they have to make a profit but seriously! At that point a good game like Viewtiful Joe could still have been sold for $10 or maybe $20 used so would it have killed them to offer me a little more for it? Even if they sell it for $10 that's like an 800% markup from what they offered me! Is that enough profit margin!? Sure they have overhead but, wow.
As a gamer I'd rather have a game sitting on my shelf and the small chance I might play it again some day in the future than take a few cents trade in.
There's something about the vibe from some gamestops I just don't like. Sure most of the people who work there are gamers who know their stuff and are probably like you and cringe at offering next to squat to fellow gamers for games you both know are worth more, but I guess I think it's just the fact that Gamestop is such a large corporation and they hamstring their employees and the operation of their stores with annoying policy.
I can't speak for him but I think this is what frustrates Eric most as a gamer. He also has the experience of a much better alternative (a local Play N Trade) which is rare.
July 23, 2009
#5
Hey Wetbread:
It is always good to get other opinions, especially in this type of an article. The article was written in earnest, and I realize this one and the one from the customer's perspective make it out like I hate every single GameStop and GameStop employee out there. I don't, and I hope that comes through, especially on the third article in this series, "Living With GameStop."
As far as my objections in this article go, let me preface this by saying I have been out of there over a year now, so some things may have changed from what I wrote, but probably not a lot:
Pocket Checks: Yes, i do have an issue with that. To me, you are crossing a line when you ask me to empty my pockets just to prove I am not taking games. It does make me feel like you think of me as a criminal. Maybe it would not be so bad if you weren't supposed to do it every time you leave the store. Now, for a strip mall store, that may not be that often, but is an in mall store, we were stepping out a fair amount. Granted, most managers did not take it that far, but that rule is on the books, as in the one on sock checks, Or at least Sock checks were. Maybe they finally lightened up on that.
Weak game discount: When working at GameStop, i wanted to buy games. The fact that I got such a weak discount on used games, which were pretty much pure profit for the company, was a joke. They could have given employees 25% without forcing them to buy a game informer subscription. And as far as checking games out goes…I'm wondering how the current backlash against that may change that policy. We'll have to see.
Answering the phone: If that is all you have been asked to say, consider yourself fortunate. I was often asked to say more, and some of the scripts I have heard some people give on the phone is flat out ridiculous. Once again, I am very glad my manager never enforced that. Oh, and you are right about the kind of calls we used to get. Amazing how dumb the questions could be.
Now the automated schedule may have been dropped, and if that is true, good for them. I know it was in place when i worked there, and I know my manager pretty much tried to ignore it.
Part of the reason I have such a problem with GameStop is it has lost touch with what used to make EB Games, who they bought out, good: great employees who knew their stuff and loyal customers who kept coming back time and time again. The corporate mentality is just getting really old.
September 7, 2009
#6
Here is a trick a fellow mgr of a store did with 2 other employees. When someone would walk in and want to trade say a xbox elite and some games He gave him the cash for it say it was 140.00. Customer gets cash and now Gs can mark up the system to 289.99 and games to 39.99 etc. What he did was post void the sale. Now the drawer was short 140.00. He went next door and got 140.00 from atm and put it back in drawer. Later he would list it on ebay and sell it for 230.00 and some change. +90.00 profit in a matter of a few days. This worked great on ds lites also. Ps3 as well. Gs never new or he would make side deals with customers and buy off them. He never got caught and did so for most part of 2007-2008.
Warning Doing many post voids could trigger a lp audit!
Cool Breeze
September 7, 2009
#7
Here is a trick a fellow mgr of a store did with 2 other employees. When someone would walk in and want to trade say a xbox elite and some games He gave him the cash for it say it was 140.00. Customer gets cash and now Gs can mark up the system to 289.99 and games to 39.99 etc. What he did was post void the sale. Now the drawer was short 140.00. He went next door and got 140.00 from atm and put it back in drawer. Later he would list it on ebay and sell it for 230.00 and some change. +90.00 profit in a matter of a few days. This worked great on ds lites also. Ps3 as well. Gs never new or he would make side deals with customers and buy off them. He never got caught and did so for most part of 2007-2008.
Warning Doing many post voids could trigger a lp audit!
Cool Breeze
April 6, 2010
#8
I am also a current employee at GameStop, and I have been for about a year and a half now. There is quite a bit of truth to this article, and quite a bit more from these comments I've read. I wanted to add my own two cents in as well.
Pay is not good here; bottom line. Personally, I didn't have much to worry about paying for, so earning $300-$400 (if that) a month was fine by me, but for someone living on their own who has to support themselves, or even supporting others, it's tough. The Comdata card is absolutely stupid. Supposedly the reason for this card was to save paper by not sending out checks to employees and instead direct depositing into this rip-off excuse of a bank account. Why they still send out check stubs showing how much was deposited on this card still is beyond my reasoning though…
The discount doesn't seem worth it in my opinion. Where I live, tax is 9%, so I'm only receiving roughly a 6% discount. Figure this–if I wanted to buy a PS3 game that was $59.99, tax would knock that up to $65.39, and the discount would make it drop to $55.58 making a $4.41 discount off the marked price. This is where I believe GameStop believes you will take it still, simply because of the hours issue. With less hours an individual has to work, it's less money made, and with the already not-so-hot pay rate, they know that you will take that $4.41 discount because that means that you get to eat off the dollar menu another day.
The phone conversations are a whole other aspect of the company. From what I was told, you need to drive points across that will make the person WANT to come to your store. I called my store earlier today to check on my schedule (my whole 7 hours, and believe it or not, that's a lot right now) and this is how I was greeted:
"Thank you for calling GameStop. This is Candice speaking. Have you heard about our Annual Game Days Sale?"
Immediately the first thing I thought was "Oh no! I have to learn another phone greeting!" but then I realized….why are we asking the person calling a question right away? The whole reason people are calling our store is because they want to get answers, not questions. Should the person answer that they are completely oblivious to what this "Game Days Sale" is, we then have to inform them that "It is a sale in which all of the hottest and greatest titles out right now such as [insert game on Wii] and [insert game on PS3 and 360] are marked down in price up to 50%" NOT a good way to strike a conversation with the customer, if you ask me…
I find a problem with management in the company. In the past few months, I have received both a new Store Manager and District Manager. At times, they are both driven for numbers, and other times they just want the behaviors to be there (the selling attitude, the effort, etc.) As I understand it, there are 5 different categories they monitor: Trade percentage, Used-game sales percentage, Reservation percentage, Subscription percentage, and Units per Transaction. Now listen to the goals we have to meet:
Trades: 20%
Used Games: 40%
Reservations: 16%
Subscriptions: 5%
UPTs: 2.0
This means that out of all the transactions that are qualified to count against us, we need to have sold this much percent of each category by the end of the day. Like what is said here, how can we possibly meet the trade goal when people can sell for more on eBay? Why would they pay $15 for the EDGE card when a city with 9% tax would effectively make their 10% discount turn into a whopping 1% off their game? Why would people even want to buy used games when it's 90% of the time only $5 off the price of a new game? GameStop needs to wake up and realize that while they may have bought out EB, Software Etc., and others that they still need to compete with Wal-Mart, Best Buy, and Target. Geez, if I had a dime for every person that came into my store and said they would rather buy their game at Wal-Mart….well, I'd be making more than I am now, but then again, that isn't much now, is it?
Overall, I have to agree with much that is said here, so much that I want to write down this webpages URL at the bottom of every customer's receipt I have from now on so after they "get a chance and go down to http://www.TellGameStop.com, enter the feedback code at the bottom of the receipt, tell us about your visit to the store, and it'll enter you for a chance to win 1 of 10 $500 GameStop gift cards!", then they'll come here and realize why I had to ramble that whole stupid thing off…