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	<title>Comments on: 30 Reviews in 30 Days, Day 12: Mirror&#8217;s Edge</title>
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		<title>By: Everyday Gamers &#187; 30 Reviews in 30 days, Day 15: Street Fighter IV</title>
		<link>http://everydaygamers.com/2009/08/13/30-reviews-in-30-days-day-12-mirrors-edge/comment-page-1/#comment-1511</link>
		<dc:creator>Everyday Gamers &#187; 30 Reviews in 30 days, Day 15: Street Fighter IV</dc:creator>
		<pubDate>Mon, 17 Aug 2009 03:16:55 +0000</pubDate>
		<guid isPermaLink="false">http://everydaygamers.com/?p=7259#comment-1511</guid>
		<description>[...] My review of Mirror&#8217;s Edge was not exactly praise worthy. If you like the game, more power to you. I [...]</description>
		<content:encoded><![CDATA[<p>[...] My review of Mirror&#8217;s Edge was not exactly praise worthy. If you like the game, more power to you. I [...]</p>
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		<title>By: Mega8bitgamer</title>
		<link>http://everydaygamers.com/2009/08/13/30-reviews-in-30-days-day-12-mirrors-edge/comment-page-1/#comment-1504</link>
		<dc:creator>Mega8bitgamer</dc:creator>
		<pubDate>Sat, 15 Aug 2009 02:34:50 +0000</pubDate>
		<guid isPermaLink="false">http://everydaygamers.com/?p=7259#comment-1504</guid>
		<description>I agree. I know when I played the demo, it was just to hard to not be able to see it in third person. Its like you said on the podcast, you NEED to be able to see it. It felt unnatural </description>
		<content:encoded><![CDATA[<p>I agree. I know when I played the demo, it was just to hard to not be able to see it in third person. Its like you said on the podcast, you NEED to be able to see it. It felt unnatural </p>
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		<title>By: Mega8bitgamer</title>
		<link>http://everydaygamers.com/2009/08/13/30-reviews-in-30-days-day-12-mirrors-edge/comment-page-1/#comment-1503</link>
		<dc:creator>Mega8bitgamer</dc:creator>
		<pubDate>Sat, 15 Aug 2009 02:34:32 +0000</pubDate>
		<guid isPermaLink="false">http://everydaygamers.com/?p=7259#comment-1503</guid>
		<description>I agree. I know when I played the demo, it was just to hard to not be able to see it in third person. Its like you see on the podcast, you NEED to be able to see it. It felt unnatural </description>
		<content:encoded><![CDATA[<p>I agree. I know when I played the demo, it was just to hard to not be able to see it in third person. Its like you see on the podcast, you NEED to be able to see it. It felt unnatural </p>
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	<item>
		<title>By: Mega8bitgamer</title>
		<link>http://everydaygamers.com/2009/08/13/30-reviews-in-30-days-day-12-mirrors-edge/comment-page-1/#comment-1501</link>
		<dc:creator>Mega8bitgamer</dc:creator>
		<pubDate>Sat, 15 Aug 2009 02:31:21 +0000</pubDate>
		<guid isPermaLink="false">http://everydaygamers.com/?p=7259#comment-1501</guid>
		<description>Man Eric, you are doing great on these reviews! Keep up the great work! </description>
		<content:encoded><![CDATA[<p>Man Eric, you are doing great on these reviews! Keep up the great work! </p>
]]></content:encoded>
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		<title>By: AZRockslide</title>
		<link>http://everydaygamers.com/2009/08/13/30-reviews-in-30-days-day-12-mirrors-edge/comment-page-1/#comment-1499</link>
		<dc:creator>AZRockslide</dc:creator>
		<pubDate>Sat, 15 Aug 2009 01:02:58 +0000</pubDate>
		<guid isPermaLink="false">http://everydaygamers.com/?p=7259#comment-1499</guid>
		<description>I do think this game would have been better in third person. </description>
		<content:encoded><![CDATA[<p>I do think this game would have been better in third person. </p>
]]></content:encoded>
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	<item>
		<title>By: AZRockslide</title>
		<link>http://everydaygamers.com/2009/08/13/30-reviews-in-30-days-day-12-mirrors-edge/comment-page-1/#comment-1498</link>
		<dc:creator>AZRockslide</dc:creator>
		<pubDate>Sat, 15 Aug 2009 01:01:50 +0000</pubDate>
		<guid isPermaLink="false">http://everydaygamers.com/?p=7259#comment-1498</guid>
		<description>It had nothing to do with it being challenging. I play several games that are challenging. I just felt they threw too much at you for what they were trying to do. I know some people really got into it and learned to master the controls. More power to them. I got so frustrated I did not want to take the time. 
 
I have never said nor will I ever say everyone should agree with my opinion. That&#039;s all reviews are: the opinions of the reviewers. This game did not end up being my cup of tea. If you liked it, that&#039;s great. </description>
		<content:encoded><![CDATA[<p>It had nothing to do with it being challenging. I play several games that are challenging. I just felt they threw too much at you for what they were trying to do. I know some people really got into it and learned to master the controls. More power to them. I got so frustrated I did not want to take the time. </p>
<p>I have never said nor will I ever say everyone should agree with my opinion. That&#039;s all reviews are: the opinions of the reviewers. This game did not end up being my cup of tea. If you liked it, that&#039;s great. </p>
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		<title>By: dack</title>
		<link>http://everydaygamers.com/2009/08/13/30-reviews-in-30-days-day-12-mirrors-edge/comment-page-1/#comment-1496</link>
		<dc:creator>dack</dc:creator>
		<pubDate>Fri, 14 Aug 2009 22:34:57 +0000</pubDate>
		<guid isPermaLink="false">http://everydaygamers.com/?p=7259#comment-1496</guid>
		<description>Yeah, this is one game people are definitely on the fence about, some people like it, others don&#039;t. In some ways you always want to applaud initiative and creativity whenever it&#039;s demonstrated and we all want new IP&#039;s to succeed but at the end of the day if it doesn&#039;t cut it, it doesn&#039;t cut it. At least Dead Space came through.  
  
I know they were going for full immersion but first person was the wrong choice for a platform intensive game. I know this is a weird comparison but think of the agility and tight control in Mario 64 for instance. I&#039;ve always been impressed with the naturally acrobatic capabilities of that ability set as one of the best control schemes in any video game. With all the moves and jumps you could do some pretty dynamic maneuvering and impressive combos with ease. No thinking twice about which button you need to hit before a big jump. The ME dev&#039;s needed to simplify things and concentrate on the joy and ease of movement rather than attempting to capture some type of VR experience. </description>
		<content:encoded><![CDATA[<p>Yeah, this is one game people are definitely on the fence about, some people like it, others don&#39;t. In some ways you always want to applaud initiative and creativity whenever it&#39;s demonstrated and we all want new IP&#39;s to succeed but at the end of the day if it doesn&#39;t cut it, it doesn&#39;t cut it. At least Dead Space came through.  </p>
<p>I know they were going for full immersion but first person was the wrong choice for a platform intensive game. I know this is a weird comparison but think of the agility and tight control in Mario 64 for instance. I&#39;ve always been impressed with the naturally acrobatic capabilities of that ability set as one of the best control schemes in any video game. With all the moves and jumps you could do some pretty dynamic maneuvering and impressive combos with ease. No thinking twice about which button you need to hit before a big jump. The ME dev&#39;s needed to simplify things and concentrate on the joy and ease of movement rather than attempting to capture some type of VR experience. </p>
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	<item>
		<title>By: dack</title>
		<link>http://everydaygamers.com/2009/08/13/30-reviews-in-30-days-day-12-mirrors-edge/comment-page-1/#comment-1495</link>
		<dc:creator>dack</dc:creator>
		<pubDate>Fri, 14 Aug 2009 17:30:25 +0000</pubDate>
		<guid isPermaLink="false">http://everydaygamers.com/?p=7259#comment-1495</guid>
		<description>Yeah, this is one game people are definitely on the fence about, some people like it, others don&#039;t. In some ways you always want to applaud initiative and creativity whenever it&#039;s demonstrated and we all want new IP&#039;s to succeed but at the end of the day if it doesn&#039;t cut it, it doesn&#039;t cut it. At least Dead Space came through. 
 
I know they were going for full immersion but first person was the wrong choice for a platform intensive game. I know this is a weird comparison but think of the agility and tight control in Mario 64 for instance. With all the moves and jumps you could do some pretty acrobatic stuff with ease. No thinking twice about which button you need to hit before a big jump. They needed to simplify things and concentrate on the joy and ease of movement rather than attempting to capture some type of VR experience. </description>
		<content:encoded><![CDATA[<p>Yeah, this is one game people are definitely on the fence about, some people like it, others don&#039;t. In some ways you always want to applaud initiative and creativity whenever it&#039;s demonstrated and we all want new IP&#039;s to succeed but at the end of the day if it doesn&#039;t cut it, it doesn&#039;t cut it. At least Dead Space came through. </p>
<p>I know they were going for full immersion but first person was the wrong choice for a platform intensive game. I know this is a weird comparison but think of the agility and tight control in Mario 64 for instance. With all the moves and jumps you could do some pretty acrobatic stuff with ease. No thinking twice about which button you need to hit before a big jump. They needed to simplify things and concentrate on the joy and ease of movement rather than attempting to capture some type of VR experience. </p>
]]></content:encoded>
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	<item>
		<title>By: Patrick</title>
		<link>http://everydaygamers.com/2009/08/13/30-reviews-in-30-days-day-12-mirrors-edge/comment-page-1/#comment-1494</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Fri, 14 Aug 2009 15:04:58 +0000</pubDate>
		<guid isPermaLink="false">http://everydaygamers.com/?p=7259#comment-1494</guid>
		<description>So basically you found the game personally challenging and that makes it bad?? The whole game is focused on your ability to accurately control your character. If that game system had been largely been automated the challenge would be gone. I&#039;m also not sure why you found the combat system difficult...I had no problems taking out large groups as long as you approached them intelligently. 
 
Now if you want to complain I&#039;m surprised you did not mention the climbing system. Myself and several friends found that--for whatever reason--the Faith character would just not grab onto the object you&#039;re leaping toward. I chalk this one up to level designer error, since most of the time this system worked except with certain areas. There was one level in particular that it just refused to grab hold on a very, very easy jump. One time I accidentally flung myself out into the open air but instead of dying like I thought I should I found my character being &quot;sucked&quot; sideways to a nearby wall in an edge walk. Huh? 
 
Then of course there&#039;s the lackluster &quot;boss&quot; and ending that leaves you hanging... Except for those few things that marred its enjoyability I would have given Mirror&#039;s Edge a 4 out of 5. </description>
		<content:encoded><![CDATA[<p>So basically you found the game personally challenging and that makes it bad?? The whole game is focused on your ability to accurately control your character. If that game system had been largely been automated the challenge would be gone. I&#039;m also not sure why you found the combat system difficult&#8230;I had no problems taking out large groups as long as you approached them intelligently. </p>
<p>Now if you want to complain I&#039;m surprised you did not mention the climbing system. Myself and several friends found that&#8211;for whatever reason&#8211;the Faith character would just not grab onto the object you&#039;re leaping toward. I chalk this one up to level designer error, since most of the time this system worked except with certain areas. There was one level in particular that it just refused to grab hold on a very, very easy jump. One time I accidentally flung myself out into the open air but instead of dying like I thought I should I found my character being &quot;sucked&quot; sideways to a nearby wall in an edge walk. Huh? </p>
<p>Then of course there&#039;s the lackluster &quot;boss&quot; and ending that leaves you hanging&#8230; Except for those few things that marred its enjoyability I would have given Mirror&#039;s Edge a 4 out of 5. </p>
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