Daily Bits for 8/30/10

In today’s Daily Bits: Epic Mickey brings us some collector’s items, Bulletstorm shows off what you can do with a four-barreled shotgun, Uber Entertainment supports Monday Night Combat in a big way, and Microsoft is making some changes to how much you pay to play.

Epic Mickey Receives a Colorful Collector’s Edition

Not too often do we see a Wii exclusive get a Collector’s Edition, so when one is revealed it must be worth it, right?  Mickey thinks so, which is why Epic Mickey will be bundled with a few extra goodies with a price tag of $69.99.

The package will include the game of course, along with a faceplate for you Wiimote, a DVD containing behind-the-scenes videos, a pair of skins for your Wii, and five-inch vinyl figurine of the mischievous Mickey himself.

Epic Mickey is due out this holiday season.

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Bulletstorm Teases Extensive Gameplay Demo

Listen in as producer Tanya Jessen gives us a taste of what we can expect in the over the top bloodbath that is Bulletstorm.  The demo was taken from Gamescom, and shows what kind of mutants we will have to deal with, along with a four barreled shotgun, which makes quite the mess.  Check out the carnage below.

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Xbox Live Subscription Fees Increasing This November

Microsoft has hit us with something out of left field today.  Which was news that our beloved Xbox Live was going to get a little more expensive.  Come November 1st, the service will be $59.99 for the full year, instead of the previous $49.99.

The price change will only affect the U.S., Canada, UK, and Mexico.  For the full breakdown on pricing, check out Major Nelson’s Blog.

If you want to stock up on subscription cards before November 1st, then you can go to xbox.com and grab a card for $39.99.  I’m sure sites like Amazon and Newegg will be offering good deals as well, just keep your eyes open.

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Monday Night Combat Patch, Free DLC Coming Soon

Uber Entertainment is working on a patch to fix and improve some current problems.  The updated version will be playable this week at PAX, and as a huge thank you to fans, Uber Entertainment will be bringing and giving out a bunch of MNC shirts.

The DLC will be the first of three DLC packs that will be coming, the first one is a freebie and will contain “new content, gameplay adjustments, and more bug fixes.”

Take a look at the laundry list of add-ons and improvements below:

Connectivity and Multiplayer:

  • Reworked the way we handle parties in the pregame lobby to avoid splitting them up.
  • Fixed several issues where host migration would fail immediately.
  • Decreased wait time after a successful host migration.
  • Lobbies will now host migrate and not kick you back to the main menu.
  • If the host leaves during the end of match sequence, the host will migrate and players will return back to the lobby and not the main menu.
  • Optimized the time it takes to migrate hosts, shortening the time to migrate.
  • Improved weapon hit detection in high lag situations.
  • Fixed endorsements being incorrect after a host migration.
  • Fixed getting into private matches without an invite.

General Gameplay:

  • Fixed players being able to damage the Moneyball’s shields.
  • Fixed visual effects staying on the player after the effect has worn off.
  • Reduced the amount of increased damage the Moneyball takes in Overtime, thus reducing the effectiveness of “Juice rushing”.
  • Fixed Ringouts, Headshots and Grapple Kills not giving the proper amount of money.
  • Balanced Ringout money to reflect the change. Message now displays correct total amount of money earned.
  • New “You Win!”/”You Lose!”; UI for the end of a match.
  • Fixed juice benefits ending early if the player grapples during juice.
  • Fixed juice bar getting stuck full.
  • Fixed deploying on or near active jump pads.
  • Fixed controller sensitivity of 10 not saving.
  • Fixed messaging for kill streaks. Ultra and Uber streaks will now be named properly when popping up above your cursor.
  • Fixed an instance of the player’s skill pick UI going away unexpectedly.
  • Fixed an issue with bots walking by enemy turrets and bots without engaging them.
  • Fixed upgrading a turret that has been hacked to the opposing team.
  • Fixed turret collision not going away after being destroyed.
  • Normalized time between a grapple miss and the ability to grapple again for all grapples. The biggest change is the Assassin not having as big of a penalty for a missed grapple.
  • Fixed the “Team Leader” and “Team Player” highlights from being reversed.
  • Fixed players being able to mute themselves.
  • Fixed idle kicking when standing still but still looking around and/or shooting.
  • Fixed players who cheat and hack their profiles from being able to apply multiple gold endorsements.
  • Optimized main menu ticker for players with large friends lists.
  • Fixed HUD showing Moneyball shields as up during over time even though they are down.
  • Reduced announcer talking for kill streaks to help reduce the repetition of announcements.
  • Various performance optimizations.

Support:

  • Reworked Support’s bot aura so that it doesn’t make the Jackbot appear overhealed.
  • Fixed Support’s Firebase skill from recharging while the Support is dead but the Firebase skill exists.
  • Fixed being able to use the Heal/Hurt gun while taunting.
  • Fixed some instances of the Support’s Firebase not appearing when thrown.
  • Fixed Heal/Hurt gun not being affected by rate of fire endorsements and reduced it’s overall healing/hurting ability to compensate for the change.
  • Fixed Supports being able to use their Hack skill through walls.
  • Fixed Supports being able to throw their Firebases through the wall.
  • Fixed Air Strikes sometimes damaging enemies under cover.
  • Supports can now only Hack enemy turrets at Hack level 3.
  • Increased the time to Hack enemy turrets.
  • Decreased duration of Hack on a turret for levels 1 and 2.

Assassin:

  • Fixed Assassins from being able to get permanent sprint and super speed.
  • Fixed Assassins getting a double smoke bomb allowing them to jump higher than intended.
  • Fixed Assassins being able to cloak during a grapple.
  • Fixed Assassins from being able to use her smoke bomb during a lunge.
  • Retuned damage done by dagger after a lunge.

Tank:

  • Tank’s Jet Gun alternate fire damage is now reduced depending on the percentage of ammo left in the clip. Increased the full clip damage to compensate.

Assault:

  • Fixed an exploit involving the Assault’s Fly.
  • Fixed Assault’s bomb audio lingering after bomb is gone.

Monday Night Combat Live Update System:

  • Pregame Lobby is now 45 seconds.
  • Min Number of Players to start Crossfire is now 6.
  • Increased player bot spawing from 5 seconds to 10 seconds.

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Daily Bits is a collection of all the gaming news that has happened for the current day that we deem as interesting and relevant to our readers. Check back daily for more news round-ups and feel free to send your suggestions to dailybits@everydaygamers.com

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Author: Kevin Clark View all posts by