Borderlands: Claptrap’s New Robot Revolution DLC

Remember the end of Borderlands? If you stuck around till after the credits, you saw a beam come down and hit one of the calptraps, turning it into the Interplanetary Ninja Assassin Claptrap. If you were like me, you wondered just what happened to that claptrap, and what was going to become of the world of Pandora. Well, 2K and Gearbox have decided to answer that question. Enter Claptrap’s New Robot Revolution, the latest DLC for Borderlands. Now all but one of the previous expansions for the FPS/RPG have been well received, so the question is will the new one continue that trend?

The Story So Far

The Face of your enemy.

So the treasure hunters stopped the beast, sealed the vault and now everything is good, right? Well, the Hyperion Corporation does not think so. The company sees the hunters as a drain on their income, so it decides to employ a unique strategy to take them down: turning a poor, defenseless claptrap into the previously menti0ned assassin. The corporation figured this would be an attack from an angle the hunters would not anticipate. What it did not count on was said claptrap would lead a revolution, getting other claptraps to turn on their masters and finding ways to interface with bandits, Hyperion soldiers, skags and just about anything else they can find, taking control of them and having them aide in the uprising. So the corporation does the only thing it can think to do; it hires the treasure hunters to take clean up its mess.

Same old game

Claptrap’s New Robot Revolution doesn’t really bring any new gameplay into Borderlands, but that may not be a bad thing. After all, Mad Moxi’s Underdome Riot tried to change up the formula, and it ended up not being good. Instead, the new DLC drops you back into the game we all know and love, with a few new twists:

  • Remember when these guys helped you?

    Claptraps are now your enemy: While theĀ  little robots had always been helpful in the past, this group is anything but. The new claptraps take on various forms, from melee to army. There are even suicide units which will blow up after getting close to you or once their fuse runs out.

  • Roboticized bad guys: You will face off against many of the old favorites in the DLC, but their is something a little different about them. The cl;aptaps have found a way to integrate their robotic parts into them, making them cyborg versions of their former selves. This actually makes them a little harder to deal with, though you will find a good electric weapon will help out a lot.
  • These bosses seem familiar: Remember General Knoxx? How about Doctor Ned? Then there is Commandant Steele of the Hyperion Corporation (she opened the vault)? Get ready to face them again. In an attempt to stop you, the Interplanetary Ninja Assassin Claptrap has resurrected some of your old friends. They may not be happy about it, but they have to fight you.

Other than that, it is pretty much the same winning formula which has made Borderlands a game we keep going back to play.

Sounds good so far, right. Well, unfortunately, there are a couple of things which drag this new DLC down from what it could have been. Claptrap’s New Robot Revolution has not learned from what has been the biggest complaint of the other DLC; there is no fast travel. Fortunately, the size of the area is a little smaller than the zombie island, so there is not too much backtracking, but at some point you will wish Gearbox would have brought this back. It also suffers from the same inconsistent difficulty General Knoxx did. On your first playthru, you will probably find the enemies relatively easy, leveled at about the 35 mark; if you choose to go through it on second playthru, you will not face an enemy weaker than level 50. Then there are the disappointing loot drops. I played second playthru, and with the exception of one area, I found very few rare weapons. Granted, I have some really good weapons for my level 61 Siren, but I would have thought there would be more rare weapons to find. Even the treasure chests at the end only contained one weapon I felt was worth keeping.

Still worth it

Those issues aside, Claptrap’s New Robot Revolution is still worth the buy for Borderlands fans. There is a lot of humor in this DLC, especially coming from the calptraps as you defeat them. The first time I heard one say “I see 3 flashing red lights” when it was dying, I just about dropped my controller laughing. While it may not be as good as Secret Armory of General Knoxx, this DLC still helps add more depth to a game most of us just cannot quite stop playing. Claptrap’s New Robot Revolution gets a 4 out of 5.

[starreview tpl=46 size=’30’]

Eric Bouchard

I am the Senior Editor and current Admin for Everyday Gamers as well as the primary editor of the podcast. While I tend to gravitate towards shooters or RPGs, I will play any genre of game which catches my eye.

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