Not many people thought LittleBigPlanet would work particularly well on the PSP. Media Molecule had a lot to prove, but they prevailed in the end with a quality product. Unfortunately, not all console games can be squeezed down onto the PSP without losing some quality. EyePet on the PSP initially impresses you with it’s augmented reality gameplay and appealing art style, but this game doesn’t have a lot after that. It is very cool to see your pet sitting on your kitchen counter for the first time. He’s a little cute ball of fur, he responds to your calls and is always willing to play, unfortunately their isn’t much your going to want to do.
Where Eyepet falls short, is the lack of interaction and things to actually do in the game. Unlike it’s big Brother on the PS3, you’re limited to holding your PSP at a steady angle looking down on your Pet, not really interacting with him. You’re going to spend a lot of time just trying to keep the Pet on screen properly. Like Invizimals, the game requires you to lay down a specifically design card that the game uses as a tracking point. Unlike Invizimals, this game does not simply stop working when you lose track of the card. When you move your PSP camera too far away from the card, your pet is encased in a bubble and floats around until the game can reset itself on the playing surface. It’s different than the PS3 version, and I think it’s missing a lot of the fun. The game just doesn’t work unless you have a clear view of the card, so getting your hands in the way trying to actually interact with the pet causes problems.
The game really does feel like it’s missing the point. Raising a pet and having that progression over a period of time doesn’t really happen like it should. Sure the game does some interesting things with the microphone (including calling to your pet) and some camera tricks, but it doesn’t stay very fun for long. Customizing and naming your pet will help people become to attached to their pets, but I don’t think you can top the name “Oy” for best Eyepet name. Pound for pound the best. Change the fur length and color, maybe play a trampoline mini-game if you want. Nothing really had me coming back for more, let alone coming back everyday single day to check on my Pet. Go to your pets “home” and mess around with a couple mini-games for a while. Unlock tons of new outfits for your pet and enjoy what you can, but I don’t think you will be playing this game for very long, to be totally honest. When it’s good it’s good, but it’s fleeting.
It’s obvious that this game was designed for someone younger then me. I’m sure a younger child would enjoy the mini-games much more than myself. Unfortunately someone young enough to appreciate the fun and appeal of this game would struggle with the technical side of keeping it functioning properly.
I’m really just scratching my head wondering why this game ended up on the PSP. This game is not portable. You need to stop and put down the card to have any of the augmented reality interactions with the game. Technically the game has some big hitches. Freezing will occur, and the interesting things like scanning in your drawings just don’t work well at all. The load times are obnoxious as well, not infrequent either. The distance required to correctly play each specific mini-game can be a little funky sometimes. You’re going to be best off playing on a low surface I found. It just doesn’t work well enough. Get the PS3 version instead.
[starreview tpl=46 size=’30’]