Killzone 3

Everybody knows the bar was set high when the original Killzone 2 trailer came out at E3 2005. Guerrilla really had to deliver due to the fact that the fans would not be satisfied if it was not close to what was portrayed. Fortunately,¬†Guerrilla did deliver, and Killzone 2 was honestly one of the best looking games out when it was released. Even though the changes may be minor, Killzone 3 looks even better than its predecessor. I honestly had to pause the game and reflect on the days of Metal Gear Solid for PS1. I remember thinking that game looked amazing solely for the fact that you could see snake’s breath in the opening level. I look at Killzone 3 and think it’s amazing how far we’ve come in such a short amount of time. Maybe I’m forgetting something, but Killzone 3 is the most beautiful game I’ve played to date. It’s not just the graphics; it’s the aesthetic as well.

Too cool to take cover.

When you first dive into Killzone 3, you may not be able to pick out all of the changes made from the second game. While they all may be very small changes, the game is really a much better experience than the first. The first thing I noticed was that I never ran out of ammo. There are ammo crates located everywhere you turn, which is great because you are never frustrated due to lack of ammo. This game is about kicking ass, and you can’t do that if you don’t have any ammo. For some of the special scenario weapons the ammo is infinite, which is also great. Another change is the fact that you can carry two main weapons at a time now. I think this is genius. This means you no longer come upon a weapon you really want to use only to pass it up because you still need your assault rifle. You also have a great selection of weapons in Killzone 3 such as the WASP missile launcher (probably my favorite special weapon), the boltgun which fires exploding bolts and the Arc Cannon which explodes enemies into a million pieces. Another new addition to the game is the jet pack. It comes with two automatic rifles built into each side. While I think it is a great addition, I found my self dying a fair amount simply because I was more exposed while flying. The mech suit makes a return as well.

Anyone who has played Killzone 2 knows that it is a very impressive looking game. Killzone 3 raises the bar by making the game brighter and changing up the environments constantly, including the addition of snow levels, jungle levels and even space combat similar to that of Halo: Reach. The game never feels dull or repetitive; the environment is constantly changing.

One of my main concerns going into Killzone 3 was that I was going to feel nauseated like I did when playing Killzone 2. I can tell you that not once did I feel sick or nauseated. The camera is a lot more steady than the previous game, and surprisingly this makes a huge difference. It also means you can appreciate your surroundings a lot more while being in motion. You really see the full power of this game when you go up against the MAWLR towards the end. This was by far the most intense part of the game, and it played a decisive role in the score that I gave it.

The MAWLR.

There aren’t too many negative things I can say about Killzone 3, but there is one thing that made the game frustrating for me. I died a lot. The reason this was frustrating is because most of the time it was unexpected. Similar to Gears of War, Killzone 3 is based heavily on taking cover and shooting from cover; it is not a run-and-gun type of game. For me, this means that I should be safe in cover. This is not the case. There are many times in the game where you will think you are safe behind cover, and you are not. I found this frustrating because I would duck behind cover to regenerate my health and still keep getting shot. This wouldn’t be as frustrating if it the game didn’t depend so much on cover, but it does; if you are exposed to enemy fire, you can only really take a few hits before you are down on the ground. There were also many times when I had no idea who was shooting me, forcing me to replay a section 5-10 times before barely making it through. Like I said, this is honestly the one and only thing bad about this game. It excels in every other aspect, and in no way is this a reason to not play it.

Killzone 3 took me about 5 hours to complete. That may be a turn off to some people, but the game also lets you play¬† cooperatively with split-screen. I’m not sure why they didn’t include the option to play it co-op online because I think that would have been a good time. I didn’t have any time to play with the multiplayer so I can’t really say much about it other than its fun and hopefully I’ll have time to sit down and play more of it soon.

Overall Killzone 3 is a masterpiece of power. I really had a great time with it, and I’m hoping we’ll get a Killzone 4 someday. People are saying this is the year of the PS3.

I’d say it’s off to a great start.

[starreview tpl=46 size=’30’]

Patrick Adams

I am the founder/creator of Everyday Gamers. I am a husband, father, and gamer. You can find me as CrownOfThornz on Xbox Live, PS3, and Twitter.

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