If you listen to the Everyday Gamers podcast, you know that I am an avid iOS gamer and frequently game with my son, Mini-Meef. Oh! Sheep by Hortor Soft is fun for all ages and is a hit in our house.
Games that resonate with me are often polished games with simple mechanics that have increasing levels of complexity and challenges. We played Mega Run for a time but then moved on to Spy Mouse and have stuck with it for weeks upon weeks. Oh! Sheep has the same basic mechanics as Spy Mouse, which made it very easy for us to pick up, but it adds several levels of complexity that make it stand on its own. This game is not a copycat (or copymouse in this case). If you read no further, yes you should pick this one up.
Oh! Yes (The Good)
Like Spy Mouse, Oh! Sheep has the “draw the path of the protagonist” mechanic that has you leading one, two, or more sheep to save the world by collecting berries before teleporting back to their space ship.. or something like that. Teleportation pads are color-coded, so your white sheep must procure a berry of the appropriate color to be picked up by the mother ship. This color-coding extends to activating switches as well, making your sheep (plural) work together to get everyone out safely. Unlike so many iOS games, I do not have ads shoved down my throat every few seconds, which is worth mentioning in this day and age of iOS gaming. Each level has three challenges (like Spy Mouse) that add some solid replay value to the game. The graphics are solid. The music and sound effects are catchy, and it’s just a fun time for a quick pick-up-and-play iOS experience.
Oh! No (The Bad)
While the challenges add a level of complexity to the game for the more mature audience, some of them are downright brutal. It’s almost like “see if you can beat the world record time” on some of the levels, which leads to some frustration. While the kiddo can hang with most any Spy Mouse level, Oh! Sheep’s puzzles get pretty challenging pretty quickly. This difficulty led to Mini-Meef often asking for help on some early levels. That does speak, though, to the game’s appeal to a wider demographic. While I didn’t hit any Portal-esque “sleep on it and come back tomorrow” hurdles, there were a few puzzles that had me scratching my head. I did complete the base levels in the free version of the game but have not yet paid to unlock more levels (…yet). Lastly on the negatives, the scoring system and unlockables are not very clear. I didn’t really get a sense of what I was working toward as far as leaderboards, so my focus was simply beat the level then get all 3 challenges.
Oh! Really (The Verdict)
There are 30 levels available in the base (free) version of the game, with a possible 15+ levels coming later as an app update. Buying the full version of the game unlocks 60 additional levels not including future updates. Simply put, this is how you release a game. No timed demo; no ad-laden “buy it to be less annoyed” gimmick. Just a simple free game that if you like the game, you can drop the standard buck to extend the experience. At the very least, you owe it to yourself to give this game a shot. If you’re anything like me, you’ll probably end up dropping some coin on it.