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	<title>Everyday Gamers &#187; Werner Sencion</title>
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		<title>Soul Calibur V</title>
		<link>http://everydaygamers.com/review/soul-calibur-v/</link>
		<comments>http://everydaygamers.com/review/soul-calibur-v/#comments</comments>
		<pubDate>Fri, 09 Mar 2012 14:50:42 +0000</pubDate>
		<dc:creator>Werner Sencion</dc:creator>
				<category><![CDATA[soul calibur V]]></category>

		<guid isPermaLink="false">http://everydaygamers.com/?post_type=reviews&#038;p=22739</guid>
		<description><![CDATA[Maybe because of my small-minded geeky nature I completely avoided the previous installment of Soul Calibur. Ironically, what kept me... <a href="http://everydaygamers.com/review/soul-calibur-v/">Read More &#187;</a>]]></description>
			<content:encoded><![CDATA[<p>Maybe because of my small-minded geeky nature I completely avoided the previous installment of Soul Calibur. Ironically, what kept me from jumping back into one of my favorite fighting franchises was what seemed most attractive to a lot of my peers: the addition of Star Wars characters to the roster.&nbsp; I couldn&#8217;t get my brain around it; previous guest appearances (Link, Haihachi, heck, even Spawn) could be explained without stretching my imagination too far. But interplanetary space samurai from a distant time was too much; Robocop would have been less out of place. But I digress&#8230;&lt;!&#8211;more&#8211;&gt;</p>
<p>Considering the last time I played Soul Calibur was years ago on my GameCube I was more than ready to get back into the tale of souls and swords eternally told, but would SC5 live up to my expectations or would it tarnish all my fond memories of its predecessors?</p>
<p>Soul Calibur 5 is the story of&#8230; Hmmm, let me first admit that prior to playing the game I was very hostile towards other reviews harping on the story mode for this game. I mean, it&#8217;s a fighting game, who cares about a story mode you play once then forget in favor of multiplayer right?! Well, I stand corrected: SC5&#8242;s story mode forces you to play with the least interesting characters in the game, then it&#8217;s character development consists of making said characters impossible to like, while informing you of how awesome they are. SPOILER: you start off as a serial killer, murdering the innocent because someone told him they were monsters, then not caring when he finds out the truth. He&#8217;s the good guy, and things only get worse.&nbsp; The story is told mostly in black and white sketches and bad voice acting of badly written dialogue telling a terrible tale. A couple of in-engine scenes are thrown in to make sure you&#8217;re awake, and as beautiful as they look, you will not care.</p>
<p>Sorry, I had to get that out. I promise things get better for this review.</p>
<p>Arcade mode is more of a time trial mode: Half a dozen fights, ranked by the time taken to complete, and added to online leader boards. You have the voice of different paths to take, changing the locales you fight in, and the enemies you face, and having the chance to unlock some secrets.</p>
<p>The games graphics are not mind blowing, but beautiful nonetheless. Characters designs are very varied, detailed and definitely an upgrade from the previous game.&nbsp; All the favorites are back, along with a few new faces, and even a mode where you can create your own character, but more on that in a bit.</p>
<p>Stages are impressive to begin with: cage matches with walls that fall outwards when a fighter is slammed against it, expanding the playing field, and allowing for ring-out opportunities; A lush rain forest, churches, castles and some stages that change between rounds.</p>
<p>One of my favorite features is the returning creation mode. I never got a chance to play around with this mode in SC4, so I was pretty excited to finally get my hands on it. In this mode you create a fighter based on the fighting style of a character in the roster, and you tweak their appearance. Playing in the other modes will unlock new items giving you more options for crafting your character which can sometimes result in very impressive duelists, hilarious joke characters or, once you&#8217;re more familiar with the options, clones of characters from other franchises. My Doctor Doom will haunt your nightmares.</p>
<p>The game play in SC5 is a bit faster than in previous games; maintaining the same pace and emphasis on strategy, while allowing for more impressive looking battles thanks to the combos now possible. Also the addition of super moves gives a player a chance to make a comeback, making fights a bit more interesting.&nbsp; The game is still quite easy for new players to get into and have fun, but it also accommodates the hardcore fighters with more ways to improve their skills.</p>
<p>Luckily for this game story mode is not really any fighting game&#8217;s forte; that&#8217;s really decided by the game&#8217;s multiplayer, and SC5 has the makings of a contender. Fights are fast paced and fun whether you&#8217;re a noob or a pro. Online matches are extremely smooth and, for the most part, pretty much lag free. It&#8217;s also a nice treat to see what other players around the world have come up with in their character creators.</p>
<p>Soul Calibur 5 is a great addition to the current wave of fighting games. It’s an impressive game, with a nice set of features and extremely enjoyable multiplayer experience, ruined only by its awful story mode. Just buckle down, beat story mode to unlock the secret characters, and try your best to forget what you do within; then carry on to online mode and enjoy the game the way it was intended.</p>
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		<title>Bastion</title>
		<link>http://everydaygamers.com/2011/08/16/bastion/</link>
		<comments>http://everydaygamers.com/2011/08/16/bastion/#comments</comments>
		<pubDate>Tue, 16 Aug 2011 10:57:56 +0000</pubDate>
		<dc:creator>Werner Sencion</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[bastion]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://everydaygamers.com/?p=19532</guid>
		<description><![CDATA[Summer of Arcade has become a very impressive tradition on Xbox live. For the last four years a special selection of games has been released for a few weeks weeks during the summer. Another tradition, apparently, is for one of... <a href="http://everydaygamers.com/2011/08/16/bastion/">Read More &#187;</a>]]></description>
			<content:encoded><![CDATA[<p>Summer of Arcade has become a very impressive tradition on Xbox live. For the last four years a special selection of games has been released for a few weeks weeks during the summer. Another tradition, apparently, is for one of the games in this bundle to stand out as an amazing achievement in artistic story telling. Previous showings &#8216;Braid&#8217; and &#8216;Limbo&#8217; gave us two amazing platformers: one a time-travel platformer with a plot so deep and dark that no one can agree on wether it&#8217;s a failed love story, a tale of regret from men who dared to play god, or something else entirely; the other a look into a child&#8217;s twisted nightmares pitting innocence against darkness and true fright. This year we are presented with a proud and worthy work of art in Bastion.</p>
<p><span id="more-19532"></span></p>
<p>Developed by Supergiant Games, Bastion is a top down action game with some RPG elements, and a very nostalgic feel to it. Impressive art style and a dynamic narrator are what mainly make this game become an unique experience.</p>
<p><a href="http://everydaygamers.com/wp-content/uploads/2011/08/Bastion_E32011_0006.jpg"><img class="alignleft size-medium wp-image-19539" title="Bastion_E32011_0006" src="http://everydaygamers.com/wp-content/uploads/2011/08/Bastion_E32011_0006-215x120.jpg" alt="" width="215" height="120" /></a>Bastion is the story of &#8220;The Kid&#8221;, a nameless youth trying to find his way in a world broken after the Calamity hit. Walking Through a path that is created as he takes each step, finding new weapons and fighting new monsters, and a few friends, along the way, the kid pushes onward looking for reasons as to why the calamity happened and how to fix it all. The kid reaches the titular Bastion, a floatig town which is supposed to be humanity&#8217;s last refuge in case of just such a catastrophe, and finds that only one other person made it there.</p>
<p>The graphics in this game are an amazing hand drawn style that make he scenery appear like a beautiful watercolor and remind us of the old 16 bit games of yore. The main character, along with the enemies and other NPCs are very well detailed and carefully animated. The stages are lovingly crafted, with faded landscapes deep in the background that are almost forgotten as sections of the stage float up from the vast emptiness creating the ground you walk on. The newly formed hovering islands contain innumerable objects and debris to interact with, and to rummage through for weapons or plot advancing collectibles.</p>
<p>The gameplay in Bastion is very flexible, especially for an action game. The kid can wield a wide variety of weapons allowing the player to decide if he prefers close or ranged combat, or a mixture of both. The RPG elements further allow the player to build an even more customized character. These elements consist of a tonic system that allows the Kid to get certain perks, and the ability to use money to boost certain abilities on your chosen weapons. With this setup you can develop for example a Kid who&#8217;s tonics give him more damage resisting armor and longer range on his shotgun; or a character that does more damage with said shotgun and recovers health with every attack he blocks.</p>
<p><a href="http://everydaygamers.com/wp-content/uploads/2011/08/Bastion_E32011_0005.jpg"><img class="alignright size-medium wp-image-19538" title="Bastion_E32011_0005" src="http://everydaygamers.com/wp-content/uploads/2011/08/Bastion_E32011_0005-215x120.jpg" alt="" width="215" height="120" /></a>Another gameplay element that is kind of different in this game is the ability to activate different deities in the shrine, which don&#8217;t strengthen your character, but instead grant upgrades to the enemies. Enhancing baddies extra health, speed, strength and over a docen other perks, the player can activate any number of deities at once to fluctuate the level of difficulty in the game. The trade-off from activating more deities is a higher amount of cash and experience received, but activating all deities is not recommended except for higher level players, or for those who can deal with the frustration of constant deaths.</p>
<p>This is a graphically beautiful game with fast-paced, engaging gameplay, yet some how the strongest part of the game is the story. Well, rather than just the story, it&#8217;s the way in which this story is delivered to us: a calm, wise, friendly voice describes our every move emphasizing special actions taken, or imparting advise on what the player should do next. The narrator also tells us what befell the land and it&#8217;s inhabitants as we walk through it, and it&#8217;s done with such passion, sadness and at times even humor, that we find ourselves eager to do and see more just so we can hear what he will say next.  How much he actually has to say is quite impressive, and from beginning to end you will never feel alone.</p>
<p>Bright colors and a cartoony style are a sharp contrast to the heavier tones of the game&#8217;s sad story. The narrator compliments and enhances the game, balancing all of the games elements, and moving the story forward. My only complaint for Bastion might have been The game&#8217;s length, which is almost too short. But multiple endings, increased challenge through the use of deities, and a &#8220;new game plus&#8221; feature increase Bastion&#8217;s replay value immensely. I cannot recommend this game enough.</p>
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		<title>2009 Year in Review: Game of the Year</title>
		<link>http://everydaygamers.com/2010/01/11/2009-year-in-review-game-of-the-year/</link>
		<comments>http://everydaygamers.com/2010/01/11/2009-year-in-review-game-of-the-year/#comments</comments>
		<pubDate>Mon, 11 Jan 2010 18:13:21 +0000</pubDate>
		<dc:creator>Eric Bouchard</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[assassin's creed 2]]></category>
		<category><![CDATA[blazblue]]></category>
		<category><![CDATA[borderlands]]></category>
		<category><![CDATA[Dragon Age Origins]]></category>
		<category><![CDATA[Eve Online]]></category>
		<category><![CDATA[game of the year 2009]]></category>
		<category><![CDATA[goty]]></category>
		<category><![CDATA[halo wars]]></category>
		<category><![CDATA[henry hatsworth]]></category>
		<category><![CDATA[infamous]]></category>
		<category><![CDATA[l4d2]]></category>
		<category><![CDATA[mario and luigi]]></category>
		<category><![CDATA[pokemon platinum]]></category>
		<category><![CDATA[red faction]]></category>
		<category><![CDATA[red faction guerrilla]]></category>
		<category><![CDATA[scribblenauts]]></category>
		<category><![CDATA[shadow complex]]></category>
		<category><![CDATA[street fighter 4]]></category>
		<category><![CDATA[torchlight]]></category>
		<category><![CDATA[uncharted 2]]></category>

		<guid isPermaLink="false">http://everydaygamers.com/?p=9163</guid>
		<description><![CDATA[It&#8217;s that time of year. The time where everyone gets together and starts to put together their year in review articles and podcasts. If you caught podcast 41, you heard what we at Everyday Gamers feel were some fo the... <a href="http://everydaygamers.com/2010/01/11/2009-year-in-review-game-of-the-year/">Read More &#187;</a>]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s that time of year. The time where everyone gets together and starts to put together their year in review articles and podcasts. If you caught podcast 41, you heard what we at Everyday Gamers feel were some fo the biggest news stories of the year. We have at least one more year in review podcast coming, but when it comes to these kind of lists, there is one that is expected from every video game website: Game of the year.</p>
<p>So, we here at Everyday Gamers decided we would come together and give you and idea of what each of us feel are the five best games we each played this year.</p>
<h5>Eric Bouchard:</h5>
<p><em><strong>5. Tie: Scribblenauts/Henry Hatsworth and the Puzzling Adventure </strong></em><strong>(DS)</strong> &#8211; Yes, I know starting out with a tie seems like a bit of a cop out, but I cannot help it. In what seemed overall like a down year for the DS, <em>Scribblenauts </em>and <em>Henry Hatsworth</em> were 2 absolutely can&#8217;t miss games. <em>Scibblenauts</em> adds a whole new twist to puzzle solving with no set way to beat each level, while <em>Hatsworth </em>combines platforming with puzzle gameplay in a way that is just astounding. The games stand out as the best on the handheld, and I dare anyone to play either one and not enjoy them.</p>
<p><em><strong>4. Torchlight </strong></em><strong>(PC)</strong> &#8211; In a world of big releases, it is rare to see an indie game catch on the way <em>Torchlight </em>has. Made by many of the creators of <em>Diablo</em>, <em>Torchlight </em>manages to be both a deep dungeon crawler and yet an accessible game for those not used to that type. You can pop in and play for just a bit or get lost for hours, something most games cannot balance. Excellent gameplay, an inventive inventory system with the ability to have you pet sell you items and 3 truly unique classes to play set <em>Torchlight</em> apart from other <em>Diablo</em> clones, and that&#8217;s not counting the mods people are already making available for the game. Heck, it deserves to be on the list if for nothing else than it has gotten me back into PC gaming.</p>
<p><strong>3. <em>Left 4 Dead 2 </em>(Xbox 360, PC) &#8211; </strong>When <em>Left 4 Dead 2</em> was announced at E3, there were many people, including some 0n this site, who thought it was too soon after <em>Left 4 Dead.</em> Many were afraid the game would just be <em>Left 4 Dead 1.5</em>, but it did not take long for that to be proven wrong. The sequel has surpassed its predecessor in every way, from tighter controls to longer, more involved campaigns. Add to that plenty of new weapons including melee based, new special infected, the uncommon common and more multiplayer modes, and <em>Left 4 Dead 2</em> ends up feeling like much much more of a complete game than the original. This version is worth the $60.oo price point.</p>
<p><strong>2. <em>Dragon Age Origins</em> (PC, PS3, Xbox 360)</strong> &#8211; This game was in the running for Game of the Year when I was first started playing. Bioware set out yo make <em>Dragon Age Origins</em> to be the spiritual successor to <em>Balder&#8217;s Gate</em>, and the company has achieved that. A deep storyline, excellent character interaction and a rich combat system make this an RPG to make hardcore RPG fans proud. In the end, however, that is part of why it did not make number 1 on my list, as the one the made it there was much more accessible and has the best Co-op I think I have ever played.</p>
<p><strong>1. <em>Game of the Year: Borderlands </em>(PC, PS3, Xbox 360) </strong>- There is something magical about this game. Gearbox has managed to do the best job so far of combining an FPS with an RPG, and the cell-shaded look to <em>Borderlands</em> just helps add to the joy you get while playing it. Though the single player campaign is strong, you are really doing this game and yourself a disservice if you do not play it Co-op, and as such the 360 version may be the best because of Live. Random weapons, 4 unique character classes that can be leveled up in many different ways, enemies who level up based on the number of people playing and a wry humor that just permeates the game make <em>Borderlands </em>the clear choice for GOTY.</p>
<p><strong>Honorable Mentions: </strong><em>Uncharted 2</em> (PS3), <em>Street Fighter IV </em>(PC, PS3, Xbox 360), <em>Batman Arkham Asylum </em>(PC, PS3, Xbox 360), <em>Assassin&#8217;s Creed II</em> (PS3, Xbox 360)</p>
<h5>Patrick Adams</h5>
<p><strong>5.<em> InFamous </em>(PS3)<em> &#8211; </em></strong>I was a little skeptical about the game until the demo released, once I got my hands on it I instantly knew it would be a day-one purchase. I&#8217;m not one to pay attention to the story in a game but InFamous made it hard not to with it&#8217;s sweet comic book art-style. The platforming elements in InFamous were very refined and overall the game is one of the best on the PS3.</p>
<p><strong>4.<em> Shadow Complex </em>(XBLA)<em> &#8211; </em></strong>Shadow Complex was so good that I almost added it to my top 10 favorite games of all time list. Yes it pays homage to Metroid but for someone like me who has never played Metroid it was still an amazing game. The game was very polished and overall just plain fun. Once I completed the game I only wanted to play more. I hope we&#8217;ll see a sequel sometime in the near future.</p>
<p><strong>3.<em> Uncharted 2 </em>(PS3)<em> &#8211; </em></strong>Everyone knew U2 looked beautiful and the hype for it was pretty high. Naughty Dog delivered and the game lived up to the expectations. Like the first one, U2 is like an adventure movie that you play and that&#8217;s awesome. With a thin line between the cutscenes and the actual gameplay U2 is right next to Killzone 2 as the best looking game to grace the PS3.</p>
<p><strong>2.<em> Red Faction: Guerrilla </em>(Xbox 360)<em> &#8211; </em></strong>I think the main reason RFG is #2 on my list is because it really caught me by surprise. I had heard nothing about the game until I played the demo and that demo was enough to make me go out and buy RFG on day-one. RFG is about destroying everything and destroying everything is as fun as a game can get.</p>
<p><strong>1.<em> Game of the Year:  Borderlands </em>(Xbox 360)<em> &#8211; </em></strong>I went out on a limb and bought this game purely because of reading good things about it on Twitter and here it is my #1 one pick, my game of the year. The funny thing about my experience with Borderlands was that I played the entire game by myself. It was exactly what I needed, a blend of the action in an FPS and the addiction of collecting loot and leveling up in an RPG. Borderlands also has an art-style that hits the spot for me. With the announcement of plans to make it a franchise I am excited to see more of Borderlands in the future.</p>
<p><strong>Honorable Mentions:</strong><em> Killzone 2 </em>(PS3)<em>, GTA: Chinatown Wars </em>(DS)<em>, Left 4 Dead 2 </em>(Xbox 360)<em>, and N.O.V.A. </em>(iPhone)<em>.</em></p>
<h5>Yuoma<em> </em></h5>
<div>
<p><strong>5.</strong><em><strong> Assassin&#8217;s Creed II </strong></em><strong>(Xbox 360)</strong><em><strong> -</strong></em> I loved the first game, and I&#8217;m actually one off the few people who had very little complaints about the game&#8217;s repetition issues, and I&#8217;m the only one i know of who actually liked the ending as it was presented. Playing AC2 though I can see how the game&#8217;s missions are more streamlined, helping the story being told to be expressed more smoothly. Also, when Ezio&#8217;s uncle first introduced himself made me spit out my juice and, as the kids say, LOL for a few minutes before I regained my composure.</p>
<p><strong>4.</strong><em><strong> Shadow Complex </strong></em><strong>(XBLA)</strong><em><strong> -</strong></em> The best looking XBLA game I have yet seen, with a decent plot and very entertaining gameplay mechanics. Shadow Complex is Metroidvania done right, and worthy of being placed on the same pedestal as Symphony of the Night (though maybe on a lower shelf).</p>
<p><strong>3.</strong><em><strong> Street Fighter 4 </strong></em><strong>(Xbox 360)</strong><em><strong> -</strong></em> in a year in which fighting games made a triumphant return, SF4 comes out to show everyone how it&#8217;s done. Still a 2d fighter, SF4&#8242;s 3D stylized graphics still take my fanboy breath away. All of your favorite fighters (and Zangief) and here, joined by 5 brand new characters to learn and master. The only thing better is the promise of Super Street Fighter 4 at some point next year.</p>
<p><strong>2.</strong><em><strong> BlazBlue </strong></em><strong>(Xbox 360)</strong><em><strong> -</strong></em> The one thing that pushes BlazBlue ahead of SF4 in my heart is the freshness of it: I did not even bother to open the instruction manual for street fighter, yet knew every move by heart. BlazBlue on the other hand is a brand new franchise with the feel of a classic. None of it&#8217;s characters share anything in common: Each with it&#8217;s own speed,  set of moves, counters and ways of dealing with attacks. Fast paced fights, actual strategy needed to win some bouts, beautiful hand drawn graphics and an interesting story put this game above most.</p>
<p><strong>1.</strong><em><strong> Game of the Year: Borderlands </strong></em><strong>(Xbox 360)</strong><em><strong> -</strong></em> My pick for game of the year, Borderlands is a game that is different for everyone who plays it. With four different characters to choose from, 3 different leveling paths for each character, randomly generated weapons and enemies the game remains new and entertaining even hundreds of hours in. I have played in teams with players who all used the same character, but with different specialties and powers. It&#8217;s a beautiful thing. Your mileage may vary, as with everything else of course, but if you have a couple of friends online, this game can reach the heights of fun achieved by L4D (especially after playing the Zombie Island DLC).</p>
<h5>Laren Hawkins</h5>
<p><em><strong>5:</strong><strong> Henry Hatsworth </strong></em><strong> (Nintendo DS/DSI)</strong><em><strong> &#8211; </strong><span style="font-style: normal;">One of the best games on the DS this year. I have to make a confession though, I overlooked this game for along time. It just didn&#8217;t appeal to me. Some how, Eric convinced me to pick it up and boy, am I glad I did. Although I didn&#8217;t get to finish the game, I was very impressed with it. It had a unique blend of puzzle/action/adventure, anyone who has a DS should definitely pick it up.</span></em></p>
<p><strong><em>4: EVE Online </em>(PC/MMO)<em> &#8211; </em><span style="font-weight: normal;">What is most likely a very underrated game, is number 4 on my list for the year. I love Sci-fi, I love Sci-fi in space, I love vehicles in games. EVE Online is a MMO which just happens to combine all three of these loves. While the game can be a bit overwhelming at first, once you get into, it is a tremendous amount of fun especially when you play with your friends. The graphics were amazing, even on my netbook, and that is always something I cam appreciate. The downfall of the game, you to pay monthly (luckily, they had a 14-day free trial).</span></strong></p>
<p><strong><em>3: Pokemon: Platinum </em>(DS/DSi)<em> &#8211; </em><span style="font-weight: normal;">Ok I admit it, I have an addiction&#8230; to POKEMON! Anytime I get my hands on a new game, I zone out and play non-stop. In fact, this was the first POKEMON game I ever really played and it got me hooked and I greatly look forward to the release of Heart Gold and Soul Silver next year!</span></strong></p>
<p><strong><em>2: Halo Wars</em> (Xbox 360)<em> &#8211; </em><span style="font-weight: normal;">Undoubtedly  the BEST game I played on the 360 all year. I really didn&#8217;t expect much and in all honesty, I don&#8217;t typically like RTS&#8217; but, I got hooked on this one. I must say, I did very well with the HAWK unit Another reason was due to the fact that that it wasn&#8217;t another Halo shooter that had a generic feel to it. It was new and original and actually had a pretty good story.   I hope to pick up this game again someday.</span></strong></p>
<p><strong><em>1: Game of The Year: Mario and Luigi: Bowser&#8217;s Inside Story </em>(DS) <em>- </em></strong>I was very skeptical about a Mario and Luigi RPG, I just couldn&#8217;t see it being a good game. Well, I was wrong, very wrong. From the rich and vibrant colors and graphics to the amazing gameplay and a great story, this was hands down the best game I played on the DSi this year! One tip though, NEVER eat a &#8220;magic&#8221; mushroom or might end up in Bowser&#8217;s stomach.</p>
<p><strong><em>Honorable Mentions:</em><span style="font-weight: normal;"> Jak and Daxter: The Lost Frontier, Little Big Planet(PSP), Rockband Unplugged, Castlevania:SotN. Some of these would have made my list but, I have only recently started them but, you can expect reviews of this games and my thoughts on the underrated PSP Go system next year. GAME OVER MAN, GAME OVER!</span></strong></p>
<h5>Chris Maeurer:</h5>
<p><span style="font-weight: normal;"><em><strong>5:  Zeno Clash </strong></em><strong>(PC)</strong><em><strong> &#8211; </strong></em>This was an amazing Indie game, gorgeous visuals, decent story, but amazing twist on first-person action/fighting melee combat.  Really enjoyed my playthrough, and I&#8217;m sure I will dig it up for a revisit this year.  If you haven&#8217;t checked it out, you are definitely missing out on one of the best Indie titles to hit this year!<em><strong><br />
</strong></em></span></p>
<p><span style="font-weight: normal;"><em><strong>4: Batman : Arkham Asylum </strong></em><strong>(PC)</strong><em><strong> &#8211; </strong></em>What can I say about Batman : AA that hasn&#8217;t already been said?<em><strong> </strong></em>The controls are amazing, the visuals stunning, and the gameplay revolutionary.  Batman is an all-around win for the year, drawing in fans of almost every genre.  The story and replay value are superb, and I can&#8217;t wait to continue the thrill ride in the newly announced sequel, Arkham is a must play for every PC and console gamer!<em><strong><br />
</strong></em></span></p>
<p><span style="font-weight: normal;"><em><strong>3: Force Unleashed : Sith Edition </strong></em><strong>(PC)</strong><em><strong> &#8211; </strong></em>I understand Force Unleashed had it&#8217;s faults, and was not as highly acclaimed as some would like, when it released on consoles.  I don&#8217;t know what my attraction is, the story is broken and does not fit in with the cannon of the universe &#8211; I would go so far as to say it breaks the universe that George Lucas has created!  Yet, I cannot deny that I am enthralled with this game.  The gameplay mechanics are fantastic, even iff they suffer from repitition.  The new content of DLC levels and playable costumes helps also, Force Unleashed gets a win in my book.<br />
</span></p>
<p><span style="font-weight: normal;"><em><strong>2: Torchlight </strong></em><strong>(PC)</strong><em><strong> &#8211; </strong></em>Torchlight has unseated Bejeweled and Peggle as the most addictive game ever.  Fire it up, create a character, choose a pet, and cry when your morning alarm rings and you are still rivited to your seat exploring Torchlight&#8217;s depths.  Torchlight&#8217;s charm comes from it&#8217;s extreme simplicity and extreme attention to detail and makes it THE dungeon crawler to own, even if you haven&#8217;t given the genre a spin since the old Diablo II days.  Maybe Torchlight&#8217;s charm will wear off by the time Diablo III releases, but Runic games has created a fantastic lite-RPG that draws deeper breaths with every creation the mod community drops into it.  It&#8217;s also a steal at the price of $19.99 and might even see store release by the time you read this.  Wonderfully charming and addictive game.<br />
</span></p>
<p><span style="font-weight: normal;"><em><strong>1: Game Of The Year : F.E.A.R. 2 : Project Origin</strong></em><strong> (PC)</strong><em><strong> &#8211; </strong></em>I know this comes as a surprise to most, and it was a tough decision between Torchlight and F.E.A.R. 2 for my top pick, but I had to give F.E.A.R.2 the nod.  This was the game that I could not pull myself away from this year, and the game I had the most fun playing.  Despite the lousy ending, it was an amazing roller coaster ride of scares and amazing levels that had me checking over my shoulder when playing in the dark.  I love the F.E.A.R. universe, the characters and the amazing environments from this new iteration, and I am willing to see what F.E.A.R. 3 holds in store before I go completely crazy over the bad ending in this game.  The multiplayer wasn&#8217;t bad, and the gameplay was just amazing, hats off to F.E.A.R. 2 !<br />
</span></p>
<p><span style="font-weight: normal;"><em><strong><br />
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		<title>Borderlands</title>
		<link>http://everydaygamers.com/2009/12/01/borderlands/</link>
		<comments>http://everydaygamers.com/2009/12/01/borderlands/#comments</comments>
		<pubDate>Tue, 01 Dec 2009 17:43:47 +0000</pubDate>
		<dc:creator>Werner Sencion</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[borderlands]]></category>
		<category><![CDATA[Gearbox]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://everydaygamers.com/?p=8819</guid>
		<description><![CDATA[Could it be the diamond in the rough?]]></description>
			<content:encoded><![CDATA[<p>Spending my life as a self-proclaimed hater of &#8220;first person shooters&#8221; (FPSs if you&#8217;re nasty), I have had to re-evaluate my stance on this genre more and more frequently in recent years. I mean, even though I do see the merit in your Halos and your Calls of Duties, I just don&#8217;t find myself being attracted to these games like most of the people on my friends list are. But every once in a while along comes a game with a hook powerful enough to make me want to spend 50 plus hours looking down the sights of a shotgun, and seeing the funny bits fly when I pull the trigger. Games like Left 4 Dead with it&#8217;s zombies, Team fortress with it&#8217;s different classes and awesome art style, and Portal with its&#8230; Portals(?) ensnare me with something to do other than shooting the guy&#8217;s who are not from my country/planet. To this list of off-beat FPSs we can now introduce Borderlands, developed by Gearbox Software. I warn you, this will at times tend to read more like a love letter than a review.</p>
<p>Borderlands is a first person shooter with heavy RPG elements (or an RPG seen from a first person perspective?), with a strong Diablo-esque emphasis on grinding and loot collection. Stack on top of all this that all enemies, equipment and weapons are randomly generated and you have a game that will keep you addicted, while still managing to pack in a few surprises even after having played it for over 100 hours.</p>
<p><a href="http://everydaygamers.com/wp-content/uploads/2009/12/11.jpg"><img class="alignnone size-medium wp-image-8822" style="border: 2px solid black;" title="11" src="http://everydaygamers.com/wp-content/uploads/2009/12/11-215x134.jpg" alt="11" width="158" height="98" /></a> <a href="http://everydaygamers.com/wp-content/uploads/2009/12/17.jpg"><img class="alignnone size-medium wp-image-8826" style="border: 2px solid black;" title="17" src="http://everydaygamers.com/wp-content/uploads/2009/12/17-215x120.jpg" alt="17" width="175" height="97" /></a> <a href="http://everydaygamers.com/wp-content/uploads/2009/12/7.jpg"><img class="alignnone size-medium wp-image-8825" style="border: 2px solid black;" title="7" src="http://everydaygamers.com/wp-content/uploads/2009/12/7-215x120.jpg" alt="7" width="175" height="97" /></a></p>
<p><span style="text-decoration: underline;"><strong>Story</strong></span></p>
<p>Borderlands takes place in the colony planet of Pandora. A planet colonized and quickly abandoned by the government, and corporations once they saw how little there was in it to profit from, and how difficult it would be to survive in it for prolonged stretches of time. The only people left behind were the treasure hunters, some early settlers, unlucky employees and hordes of criminals who now prey on the civilians left behind. Most of the people who stayed behind did so because of their belief in a legendary vault of untold, and immeasurable treasures. The story in this game is easily the weakest part of the game, and at times it seems like a throw-away part of a whole which seems so well thought out, which is sad, because the characters can be so darn funny and interesting at times. At one point in the story you find out someone has died, and this is never followed through any further, almost as if they wanted to move you, but didn&#8217;t care enough to give this branch in the plot any closure.</p>
<p><span style="text-decoration: underline;"><strong>Gameplay</strong></span></p>
<p>Borderlands starts off as most FPSs do. You are give a gun, you are given a guide, and you are given some some easy mooks to kill. Where things start diverging from other FPSs is when you kill someone, or complete a mission and are given a set amount of experience, which in turn increases your level, making you stronger, tougher, and giving you more health. You also start getting skill points which you can use to develop your chosen character into the perfect killing machine, healing or looting machine.</p>
<p>There are four character classes to choose from:</p>
<p>*A soldier who can either heal his teammates or summon a turret to assist with the butt-kickery.</p>
<p>*A siren whose power allows her to explode in an elemental flash, become invisible for a few seconds, while she runs to or from danger, and then explodes again to knock out whoever is standing around her.</p>
<p>*The berserker who is an explosives specialist, or an unstoppable punching juggernaut.</p>
<p>*And the hunter, who can either be a deadeye sniper or a gunslinger with buffs whenever he uses handguns and revolvers, with a pet hawk who attacks and slows down enemies. He also drops extra loot for the whole party.</p>
<p>As awesome as single player for this game is, things just get better every time another player joins the game: enemies become tougher, which makes the little puppies you were fighting against in single player become fire, acid, or thunder-breathing monsters which will take a whole team, and a lot of bullets to take down. Treasure also goes up a few levels in awesome with more people in your party, taking your machinegun and replacing it&#8217;s bullets with rockets. You are doing yourself a disservice if you never play this game with other people.</p>
<p>The game also features player duels and arenas in which to fight your friends. Ignore these, as they are highly irrelevant. A properly built hunter can kill anyone within half a second of the start of the fight by summoning his hawk. A siren can kill everyone else. None of this is pertinent to your level, or to how awesome your weapons are. The game is made for killing monsters, and PVP battles are really unbalanced.</p>
<p><span style="text-decoration: underline;"><strong>Weapons</strong></span></p>
<p>As stated before, weapons in this game are randomly generated, which means that if you are really, very lucky you can find a super rare weapon, which will make your character into a spider killing god. There are different weapon-types in the game, including pistols, sniper rifles, shotguns, machineguns, and even some alien weapons. Every time you open a chest, or kill a baddie you have a chance of finding, say a sniper, or a sniper that does double damage, or a sniper that shoots fire bullets, or acid bullets&#8230; Or a sniper which shoots clusters of bullets, like a shotgun, or if you&#8217;re really lucky, all of the above. Also it can refill ammo automatically so you never run out. The possibilities here are endless, and all the examples described above are weapons I actually have. And they are all on my crappy character&#8230; (my good character has a revolver whose bullets rotate between all the elements in the game, and shoots as fast as an assault riffle).</p>
<p>Weapons are the reason most people who play this game will continue to play it well after their characters have all reached their level cap.</p>
<p><span style="text-decoration: underline;"><strong>Graphics</strong></span></p>
<p>Borderlands is powered by the unreal engine 3, so it obviously looks amazing. It has a beautiful cell-shaded style which gives it a bit of a comic-book feel, and gives the characters a lot of personality, and helps a lot with the humor behind them all. The game manages impressive draw distances, which is very helpful for us snipers out there. In fact, the only time I noticed any slowdown and frame skipping was when playing with a full party of level 50 characters we all spread out throughout a huge map and each fought innumerable hordes of spiders, and used ridiculous fast, powerful, acid shooting, explosion spamming weapons, but it soon passed, as those spider did not live for long.</p>
<p style="text-align: left;">Borderlands is easily one of my favorite games this year, and one of the games I&#8217;ve dumped the most hours into (considering it takes about 40-50 hours {more or less depending on skill} to complete all missions in the games, and even at that point your character will only be around level 36). Each character gives the player a different play style, and a different perspective on the game, and how to tackle each mission all over again. But you will continue playing this game with friends looking for the next, strongest weapon you could ever imagine. There is so much more that could be said about the unlimited possibilities for the weapons available to you in this game, but I really must stop; I just finished downloading the newest downloadable content for this game, and it&#8217;s zombies&#8230;ZOMBIES!!!</p>
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		<title>EDG Podcast Ep. #26 &#8211; Favorite Franchises in Other Hands</title>
		<link>http://everydaygamers.com/2009/07/23/edg-podcast-ep-26-favorite-franchises-in-other-hands/</link>
		<comments>http://everydaygamers.com/2009/07/23/edg-podcast-ep-26-favorite-franchises-in-other-hands/#comments</comments>
		<pubDate>Fri, 24 Jul 2009 03:44:15 +0000</pubDate>
		<dc:creator>Eric Bouchard</dc:creator>
				<category><![CDATA[The EDG Podcast]]></category>

		<guid isPermaLink="false">http://everydaygamers.com/?p=6661</guid>
		<description><![CDATA[Listen in as Eric, Chris, and Yuoma talk what they've been playing as well as who they would like to handle their favorite franchises.]]></description>
			<content:encoded><![CDATA[<p>Listen in as Eric, Chris, and Yuoma talk what they&#8217;ve been playing as well as who they would like to handle their favorite franchises.</p>
<p>Hosts In: Eric Bouchard, Chris Maeurer, and Yuoma.</p>
<p><a href="http://everydaygamers.com/podcasts/Ep%2026.mp3" target="_blank">EDG Podcast Episode #26</a></p>
]]></content:encoded>
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		<title>EDG Podcast Ep. #23 &#8211; Just the Two of Us</title>
		<link>http://everydaygamers.com/2009/07/04/edg-podcast-ep-23-just-the-two-of-us/</link>
		<comments>http://everydaygamers.com/2009/07/04/edg-podcast-ep-23-just-the-two-of-us/#comments</comments>
		<pubDate>Sun, 05 Jul 2009 00:40:11 +0000</pubDate>
		<dc:creator>Eric Bouchard</dc:creator>
				<category><![CDATA[The EDG Podcast]]></category>

		<guid isPermaLink="false">http://everydaygamers.com/?p=6474</guid>
		<description><![CDATA[Listen in as Eric and Yuoma talk about what they've been playing with some random discussion thrown in there for flavor.]]></description>
			<content:encoded><![CDATA[<p>Listen in as Eric and Yuoma talk about what they&#8217;ve been playing with some random discussion thrown in there for flavor.</p>
<p>Hosts In: Eric Bouchard and Yuoma</p>
<p><a href="http://everydaygamers.com/podcasts/EGD%20Podcast%20Ep%2023.mp3" target="_blank">EDG Podcast Episode #23</a></p>
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		<title>Prototype</title>
		<link>http://everydaygamers.com/2009/07/02/prototype/</link>
		<comments>http://everydaygamers.com/2009/07/02/prototype/#comments</comments>
		<pubDate>Thu, 02 Jul 2009 12:29:35 +0000</pubDate>
		<dc:creator>Werner Sencion</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[prototpye]]></category>

		<guid isPermaLink="false">http://everydaygamers.com/?p=6466</guid>
		<description><![CDATA[Hi kids! Do you like violence!? If you do, Prototype might just be for you.]]></description>
			<content:encoded><![CDATA[<p>Developed by Radical Entertainment, who were also responsible for the critically acclaimed (and personal favorite) Hulk: Ultimate destruction, Prototype puts you in the shoes a super-human anti-hero striving to solve the mystery surrounding the virus that is spreading through-out New York City, and how exactly he is involved in it.</p>
<p>The Main character in Prototype is Alex Mercer, a man with little to no memories of his past, and with a virus cursing through his veins which gives him his super powers, and has the entire United States army chasing after him. As Alex you have to use your powers to infiltrate bases, steal memories, fight soldiers and clear the city of the ever increasing number of infected. The story is told well, and the memory stealing power/feature helps you get as much out of the story as you want to: i.e. you can breeze through the main quest, doing only the missions that will get you to the conclusion fastest, or you can roam every corner of the island looking for people involved with the development and release of the virus. The story is really dark and about as cheerful as a zombie movie with a female lead character.</p>
<p><a href="http://everydaygamers.com/wp-content/uploads/2009/07/prototype_1.jpg"><img class="alignnone size-medium wp-image-6469" style="border: 2px solid black;" title="prototype_1" src="http://everydaygamers.com/wp-content/uploads/2009/07/prototype_1-215x111.jpg" alt="prototype_1" width="215" height="111" /></a> <a href="http://everydaygamers.com/wp-content/uploads/2009/07/prototype_2.jpg"><img class="alignnone size-medium wp-image-6470" style="border: 2px solid black;" title="prototype_2" src="http://everydaygamers.com/wp-content/uploads/2009/07/prototype_2-215x111.jpg" alt="prototype_2" width="215" height="111" /></a> <a href="http://everydaygamers.com/wp-content/uploads/2009/07/prototype_5.jpg"><img class="alignnone size-medium wp-image-6471" style="border: 2px solid black;" title="prototype_5" src="http://everydaygamers.com/wp-content/uploads/2009/07/prototype_5-215x111.jpg" alt="prototype_5" width="215" height="111" /></a></p>
<p>A sandbox game, Prototype gives you a massive version of Manhattan island to explore and enjoy, which is a good thing because you will be spending a lot of time in it, both following the main story and finding all the hidden collectibles spread throughout. Also, although it&#8217;s not a perfect recreation of Manhattan, the designers did a great job of capturing the spirit of some of New York City&#8217;s more famous landmarks. I mean, it was cool to fight the army in Times Square, and to climb the Empire State Building to reach a glowing orb, or maybe even hi-jack a helicopter as it flies over Central Park;  but my breath was taken away when i was running at full speed through the streets, and had to stop and take a closer look at the spot on Bryant park where i would take my lunch breaks.</p>
<p>The gameplay is really where prototype shines, though at times it seems like a fancier version of Hulk: Ultimate Destruction, which is not necessarily a bad thing considering how fantastic that game was. The controls are easy to pick up, and the various powers keep things interesting for a while. These powers range from razor-sharp claws, to a long tentacle, to an armored behemoth who gains massive amounts of defense at the cost of your usually ninja-like movement. I personally loved the way the character&#8217;s movements were animated: Parkour flipping through traffic and over buildings is great, but nothing beats being in the thick of battle, getting hit by a rocket, scrabbling on all four before running at full speed and using a devastator attack to kill everything within a two block radius. Oh, and did i mention this game is violent? well, it is. Violent and bloody. some of the ways you have of disposing of enemies would make the creators of Mortal Kombat write some concerned letters to their respective senators.</p>
<p>The one area where this game disappointed me was in the graphic department. Don&#8217;t get me wrong, running and fighting and blowing things up looks great; but as soon as you stop running and look at anything up-close it looks so ugly and last-gen that it will make you cringe. I mean, it is understandable that at the speed at which you run through crowds and destroy thousands of cars it would be too taxing to render tons of beautiful people, trucks or buildings; but the sheer ugliness of these characters, and the amount of repetition of the same faces in the crowd (i think there&#8217;s maybe 20 different civilian sprites in the game) as you&#8217;re passing by thousands of them, makes the graphic design feel lazy and does not show the care that was taken into almost every other aspect of the game.</p>
<p>All in all Prototype is a great playing, at times ugly looking game that will make you feel like you really have super powers. An exciting roller-coaster ride,  although if you&#8217;ve played their last Hulk game it will feel like it&#8217;s a ride you&#8217;ve already taken.</p>
<p style="text-align: center;"><img class="size-full wp-image-2156 aligncenter" title="fish-rating-four" src="http://everydaygamers.com/wp-content/uploads/2008/08/fish-rating-four.png" alt="fish-rating-four" width="420" height="238" /></p>
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		<title>EDG Podcast Ep. #21 &#8211; E3 &#8217;09 Impressions</title>
		<link>http://everydaygamers.com/2009/06/08/edg-podcast-ep-21-e3-09-impressions/</link>
		<comments>http://everydaygamers.com/2009/06/08/edg-podcast-ep-21-e3-09-impressions/#comments</comments>
		<pubDate>Mon, 08 Jun 2009 20:39:00 +0000</pubDate>
		<dc:creator>Patrick Adams</dc:creator>
				<category><![CDATA[The EDG Podcast]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://everydaygamers.com/?p=6366</guid>
		<description><![CDATA[Listen in as Patrick, Eric, David, and Tom discuss their impressions of the Big 3's E3 press conferences.]]></description>
			<content:encoded><![CDATA[<p>Listen in as Patrick, Eric, David, and Tom discuss their impressions of Microsoft, Nintendo, and Sony&#8217;s E3 2009 press conferences and any other stuff that came up during E3 &#8217;09.</p>
<p>Hosts In: Patrick Adams, Eric Bouchard, David Lange, and Thomas Pine.</p>
<p>Music By: Manuel Marino</p>
<p><a href="http://everydaygamers.com/podcasts/Ep%2021.mp3" target="_blank">EDG Podcast Episode #21</a></p>
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		<title>EDG Podcast Ep. #18 &#8211; Boss Battles</title>
		<link>http://everydaygamers.com/2009/05/14/edg-podcast-ep-18-boss-battles/</link>
		<comments>http://everydaygamers.com/2009/05/14/edg-podcast-ep-18-boss-battles/#comments</comments>
		<pubDate>Thu, 14 May 2009 13:48:54 +0000</pubDate>
		<dc:creator>Patrick Adams</dc:creator>
				<category><![CDATA[The EDG Podcast]]></category>
		<category><![CDATA[episode 18]]></category>
		<category><![CDATA[everyday gamers]]></category>
		<category><![CDATA[patrick adams]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://everydaygamers.com/?p=6128</guid>
		<description><![CDATA[Listen in as Patrick, Yuoma, Eric, and Thomas discuss what they've been playing as well as talk about their most memorable boss battles.]]></description>
			<content:encoded><![CDATA[<p>Listen in as Patrick, Yuoma, Eric, and Thomas discuss what they&#8217;ve been playing as well as talk about their most memorable boss battles.</p>
<p>Hosts In: Patrick Adams, Yuoma, Eric Bouchard, and Thomas Pine<br />
Music By: Manuel Marino</p>
<p><a href="http://everydaygamers.com/podcasts/EDG%20Podcast%20Episode%2018.mp3" target="_blank">EDG Podcast Episode 18</a></p>
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		<title>EDG Podcast Ep. #15 &#8211; We&#8217;re Back, We Promise</title>
		<link>http://everydaygamers.com/2009/04/23/edg-podcast-ep-15-were-back-we-promise/</link>
		<comments>http://everydaygamers.com/2009/04/23/edg-podcast-ep-15-were-back-we-promise/#comments</comments>
		<pubDate>Fri, 24 Apr 2009 02:55:46 +0000</pubDate>
		<dc:creator>Patrick Adams</dc:creator>
				<category><![CDATA[The EDG Podcast]]></category>
		<category><![CDATA[episode]]></category>
		<category><![CDATA[eric]]></category>
		<category><![CDATA[everyday gamers]]></category>
		<category><![CDATA[patrick]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[tom]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[yuoma]]></category>

		<guid isPermaLink="false">http://everydaygamers.com/?p=5867</guid>
		<description><![CDATA[Listen in as Patrick, Eric, Tom, and Yuoma discuss what they've been up to, what they've been playing, as well as talk about the future of Everyday Gamers.]]></description>
			<content:encoded><![CDATA[<p>Listen in as Patrick, Eric, Tom, and Yuoma talk about what they&#8217;ve been up to as well as what they&#8217;ve been playing. Also join us for the second segment where we talk about the future of the site and how we want the readers and listeners to be involved.</p>
<p>Hosts In: Patrick Adams, Eric Bouchard, Thomas Pine, and Yuoma.<br />
Music By: Manuel Marino</p>
<p><a href="http://everydaygamers.com/podcasts/EDG%20Podcast%20Episode%2015.mp3" target="_blank">EDG Podcast Episode #15</a></p>
]]></content:encoded>
			<wfw:commentRss>http://everydaygamers.com/2009/04/23/edg-podcast-ep-15-were-back-we-promise/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
<enclosure url="http://everydaygamers.com/podcasts/EDG%20Podcast%20Episode%2015.mp3" length="111242564" type="audio/mpeg" />
		</item>
		<item>
		<title>EDG Podcast Ep. #13 &#8211; What We&#8217;ve Been Playing</title>
		<link>http://everydaygamers.com/2009/03/18/edg-podcast-ep-13-what-weve-been-playing/</link>
		<comments>http://everydaygamers.com/2009/03/18/edg-podcast-ep-13-what-weve-been-playing/#comments</comments>
		<pubDate>Thu, 19 Mar 2009 02:47:17 +0000</pubDate>
		<dc:creator>Eric Bouchard</dc:creator>
				<category><![CDATA[The EDG Podcast]]></category>
		<category><![CDATA[episode]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://everydaygamers.com/?p=5722</guid>
		<description><![CDATA[Listen in as Eric, Tom, and Yuoma discuss what they've been playing as well as what they've been watching.]]></description>
			<content:encoded><![CDATA[<p>Welcome to the 13th episode of the Everyday Gamers Podcast. We apologize for the 2 week break but Patrick Adams had a fire at his house and things have been a little hectic lately. Everyone is safe but a lot of things were damaged so Eric Bouchard will be taking the hosting seat this week along with Tom and Yuoma. Listen in as they discuss what they&#8217;ve been playing and also a few movies they&#8217;ve been watching.</p>
<p>Hosts In: Eric Bouchard, Thomas Pine, and Yuoma.</p>
<p><a href="http://everydaygamers.com/podcasts/EDG%20Podcast%20Episode%2013.mp3" target="_blank">EDG Podcast Episode #13</a></p>
]]></content:encoded>
			<wfw:commentRss>http://everydaygamers.com/2009/03/18/edg-podcast-ep-13-what-weve-been-playing/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://everydaygamers.com/podcasts/EDG%20Podcast%20Episode%2013.mp3" length="58804421" type="audio/mpeg" />
		</item>
		<item>
		<title>Left 4 unDead: Part 1 &#8211; By Yuoma</title>
		<link>http://everydaygamers.com/2009/02/11/left-4-undead-part-1-by-yuoma/</link>
		<comments>http://everydaygamers.com/2009/02/11/left-4-undead-part-1-by-yuoma/#comments</comments>
		<pubDate>Thu, 12 Feb 2009 00:48:33 +0000</pubDate>
		<dc:creator>Werner Sencion</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[comic]]></category>
		<category><![CDATA[left 4 dead]]></category>
		<category><![CDATA[left 4 undead]]></category>
		<category><![CDATA[yuoma]]></category>

		<guid isPermaLink="false">http://everydaygamers.com/?p=5353</guid>
		<description><![CDATA[Yuoma's take on Left 4 Dead]]></description>
			<content:encoded><![CDATA[Yuoma's take on Left 4 Dead]]></content:encoded>
			<wfw:commentRss>http://everydaygamers.com/2009/02/11/left-4-undead-part-1-by-yuoma/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Circle of Life &#8211; By Yuoma</title>
		<link>http://everydaygamers.com/2009/02/10/the-circle-of-life-by-yuoma/</link>
		<comments>http://everydaygamers.com/2009/02/10/the-circle-of-life-by-yuoma/#comments</comments>
		<pubDate>Wed, 11 Feb 2009 03:47:21 +0000</pubDate>
		<dc:creator>Werner Sencion</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[comic]]></category>
		<category><![CDATA[deviant]]></category>
		<category><![CDATA[the maw]]></category>
		<category><![CDATA[yuoma]]></category>

		<guid isPermaLink="false">http://everydaygamers.com/?p=5307</guid>
		<description><![CDATA[Yuoma gives us a taste of The Maw.]]></description>
			<content:encoded><![CDATA[Yuoma gives us a taste of The Maw.]]></content:encoded>
			<wfw:commentRss>http://everydaygamers.com/2009/02/10/the-circle-of-life-by-yuoma/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>What Really Grinds My Gears (2)</title>
		<link>http://everydaygamers.com/2009/01/13/what-really-grinds-my-gears-2/</link>
		<comments>http://everydaygamers.com/2009/01/13/what-really-grinds-my-gears-2/#comments</comments>
		<pubDate>Tue, 13 Jan 2009 21:26:56 +0000</pubDate>
		<dc:creator>Werner Sencion</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[comic]]></category>
		<category><![CDATA[gears of war 2]]></category>
		<category><![CDATA[yuoma]]></category>

		<guid isPermaLink="false">http://everydaygamers.com/?p=4405</guid>
		<description><![CDATA[Yuoma is at it again.]]></description>
			<content:encoded><![CDATA[Yuoma is at it again.]]></content:encoded>
			<wfw:commentRss>http://everydaygamers.com/2009/01/13/what-really-grinds-my-gears-2/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Gears of War 2 Multiplayer</title>
		<link>http://everydaygamers.com/2008/11/19/gears-of-war-2-multiplayer/</link>
		<comments>http://everydaygamers.com/2008/11/19/gears-of-war-2-multiplayer/#comments</comments>
		<pubDate>Wed, 19 Nov 2008 21:22:14 +0000</pubDate>
		<dc:creator>Werner Sencion</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[gears of war 2]]></category>
		<category><![CDATA[gow2]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://everydaygamers.com/?p=3391</guid>
		<description><![CDATA[In the second of two parts we take a look at the multiplayer modes that will keep you coming back for more.]]></description>
			<content:encoded><![CDATA[In the second of two parts we take a look at the multiplayer modes that will keep you coming back for more.]]></content:encoded>
			<wfw:commentRss>http://everydaygamers.com/2008/11/19/gears-of-war-2-multiplayer/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
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