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Patrick’s 15 Must-Have iPhone Games
1 CommentsPosted by Patrick Adams on January 26, 2010 under iPhone/Mobile Features
With so many crappy iPhone games out there it's hard to know which ones are worth buying. This list was created to help you decide what to spend your pretty pennies on. Some of the games on the list are free so it looks like we all win. Check out my 15 must-have iPhone games in order. 15. 2079 Tilt! - This game has to be the closest game on the market to the XBLA title Geometry Wars. It's a ver... more. -
Patrick’s 15 Must-Have iPhone Apps
3 CommentsPosted by Patrick Adams on January 25, 2010 under iPhone/Mobile Features
There is so many junkie iPhone/iPod Touch apps to sift through these days I decided it would be best to help you guys out and give you my 15 personal favorite iPhone apps. I am very picky about keeping my iPhone organized so I am always deleting apps that I don't use, these apps are applications that pretty much never leave my phone. I'm limiting this list to just applications because I am also wo... more. -
13 Apps any Android Owner Should Have
1 CommentsPosted by Eric Bouchard on January 23, 2010 under iPhone/Mobile Features
Welcome to the world of Android. Now that you have bought your new Android phone, you are probably wondering just what to do next.Well, as good as your phone may be, you cannot unlock the full potential of any Android device until you start adding some applications into the mix. The good news is there are so many apps out there, you will be able to customize your Android phone in ways you would... more. -
The Blurring Line Between Casual and Core
1 CommentsPosted by Eric Bouchard on January 18, 2010 under Handheld Features, PC Features, PS3 Features, Wii Features, Xbox 360 Features, iPhone/Mobile Features
You ever notice people like nice, defined labels? As much as we like to pretend we live in a world full of shades of gray, we usually see it in black and white. People are Republican or Democrat, Conservative or Liberal, outgoing or introverted. We use these labels because they help simplify the world around us, even if they do sometimes lead to an us versus them mentality. As Gamers, we use th... more. -
2010: The Future of Gaming
0 CommentsPosted by Laren Hawkins on January 11, 2010 under Handheld Features, PC Features, PS3 Features, Wii Features, Xbox 360 Features, iPhone/Mobile Features
2009 graced us with many great titles, but 2009 is gone. Let's take a look at what 2010 has in store for us. The writers of Everyday Gamers have each made a list of their top 6 most anticipated titles of 2010. Laren Hawkins: MGS: Peace Walker - Being the proud new owner of a PSP Go, I am really looking forward to Metal Gear Solid: Peace Walker. I have played the demo and while it is challeng... more. -
2009 Year in Review: Game of the Year
0 CommentsPosted by Eric Bouchard on under Handheld Features, PC Features, PS3 Features, Wii Features, Xbox 360 Features, iPhone/Mobile Features
It's that time of year. The time where everyone gets together and starts to put together their year in review articles and podcasts. If you caught podcast 41, you heard what we at Everyday Gamers feel were some fo the biggest news stories of the year. We have at least one more year in review podcast coming, but when it comes to these kind of lists, there is one that is expected from every video ga... more. -
Digital Distribution: Our Thoughts
0 CommentsPosted by Laren Hawkins on December 14, 2009 under Handheld Features, PC Features, PS3 Features, Wii Features, Xbox 360 Features, iPhone/Mobile Features
Digital Distribution is definitely starting to be a new trend in gaming. However, unlike motion controls, I am more apt as a gamer to move with this trend. Digital distribution is not something new to the consumers however. The 360 uses it with movies, even Xbox originals. while there are very successful forms of digital distribution i.e. Steam, it can also be a gamble i.e. PSP Go. So what are our... more. -
EDG’s New Video Podcast – “The Fishbowl”
0 CommentsPosted by Patrick Adams on December 3, 2009 under Handheld Features, PC Features, PS3 Features, Retro Features, Wii Features, Xbox 360 Features, iPhone/Mobile Features
I am proud to announce that we have officially released our brand new HD video podcast titled "The Fishbowl". The Fishbowl will be a bite-sized podcast showcasing one video game per episode. We are willing to take requests if you have any. The Fishbowl is available on our YouTube page at: http://www.youtube.com/everydaygamers or via iTunes at this link http://bit.ly/4JJYhN so that you can view it ... more. -
Android: A Preview of Things to Come
0 CommentsPosted by Eric Bouchard on October 25, 2009 under iPhone/Mobile Features
So you may have noticed a slight change to the site. The iPhone section has become m"Mobile." This is something I had asked Patrick to do. Why, you ask? Because iPhone is not the only smart phone out there with games and apps that have helped make it so much more than it is coming out of the box. As a matter of fact, there is one platform that is starting to take the cell phone market by storm.... more. -
iPhone Game Review Meltdown – Vol. 2
0 CommentsPosted by Patrick Adams on February 5, 2009 under iPhone/Mobile Features
Edge - http://everydaygamers.com/2009/01/30/edge-iphone/ Chocolate Shop Frenzy - http://everydaygamers.com/2009/01/23/chocolate-shop-frenzy/ Touchgrind - http://everydaygamers.com/2009/01/18/touchgrind/ Zombie Mansion - http://everydaygamers.com/2008/12/13/zombie-mansion/ Paradise: The Beginning - http://everydaygamers.com/2008/12/13/paradise-the-beginning/ Ivory Tiles - http://ever... more.
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iPhone Game Review Meltdown – Vol. 1
0 CommentsPosted by Patrick Adams on December 15, 2008 under iPhone/Mobile Features
Hiqup - http://everydaygamers.com/2008/10/10/hiqup/ Fieldrunners - http://everydaygamers.com/2008/10/10/fieldrunners-3/ The Stone of Destiny - http://everydaygamers.com/2008/10/02/the-stone-of-destiny-2/ Garden Marbles - http://everydaygamers.com/2008/09/23/garden-marbles-3/ Blue Skies - http://everydaygamers.com/2008/09/12/blue-skies-2/ Blocked - http://everydaygamers.com/2008/09... more.
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Interview with David Janik-Jones of Cocoa Touch Games
0 CommentsPosted by Patrick Adams on August 8, 2008 under iPhone/Mobile Features
Everyday Gamers: How did you come up with the concept of Bug Bounce? David Janik-Jones: I wanted to create, for the first Cocoa Touch Games title, something simple that matched my game-creating philosophy of "fun, simple, joyful." And I also something I could get my feet wet with in terms of iPhone SDK development, modularization of things like high score systems, 2D physics solutions, ... more.
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Interview With Nathan Hunley of Igloo-Games
0 CommentsPosted by Patrick Adams on August 7, 2008 under iPhone/Mobile Features
Everyday Gamers: How did you come up with the concept for Dizzy Bee? Nathan Hunley: After deciding to make an iPhone OS game, I thought about what would be a really unique experience. The accelerometers are still new, so I decided to focus on that. I felt there would be lots of 'roll the marble' type games, so I wanted to do something different. I really loved the idea of controlling ma... more.
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An Interview with Louie Mantia
0 CommentsPosted by Patrick Adams on January 14, 2008 under iPhone/Mobile Features
There is one person out there who has set the standard for iPhone theme creation. This one person has raised the bar for what theme creators want to achieve. In my opinion nobody really even comes close. The person I am talking about is Louie Mantia. Creator of themes such as Renaissance, Buuf, and Agua, Louie Mantia is ahead of his time. His skill has even got him a few emails from Apple. I had a... more.
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Heavy Rain By: Jordan de Boer on 03.06.10 -
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Torchlight By: Chris Maeurer on 02.09.10 -
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