<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Everyday Gamers</title>
	<atom:link href="http://everydaygamers.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://everydaygamers.com</link>
	<description>A Gaming and Entertainment Site Created by Everyday People</description>
	<lastBuildDate>Thu, 17 May 2012 08:08:41 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.2</generator>
		<item>
		<title>EDG Podcast Ep. #156 &#8211; Cooperation Please</title>
		<link>http://everydaygamers.com/2012/05/17/edg-podcast-ep-156-cooperation-please/</link>
		<comments>http://everydaygamers.com/2012/05/17/edg-podcast-ep-156-cooperation-please/#comments</comments>
		<pubDate>Thu, 17 May 2012 08:07:54 +0000</pubDate>
		<dc:creator>Eric Bouchard</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[The EDG Podcast]]></category>
		<category><![CDATA[edg podcast]]></category>

		<guid isPermaLink="false">http://everydaygamers.com/?p=23073</guid>
		<description><![CDATA[Listen in as Eric Bouchard, Jay Sims and John Danforth discuss games they would like to see get a coop mode. Oh, and someone else may be joining in about half way trough the podcast. Just not telling you who.... <a href="http://everydaygamers.com/2012/05/17/edg-podcast-ep-156-cooperation-please/">Read More &#187;</a>]]></description>
			<content:encoded><![CDATA[<p>Listen in as Eric Bouchard, Jay Sims and John Danforth discuss games they would like to see get a coop mode. Oh, and someone else may be joining in about half way trough the podcast. Just not telling you who.</p>
<p><a href="http://www.everydaygamers.com/podcasts/Ep%20156.mp3">EDG Podcast Ep. #156</a></p>
<h3>MUSIC</h3>
<p>Intro &#8211; Theme to Killer Instinct</p>
<p>Break &#8211; &#8220;Deathwish&#8221; by Blessed by a Broken Heart</p>
<p>Outro &#8211; &#8220;Shut Up And Rock&#8221; by Blessed By a Broken Heart</p>
<h3>TIMESTAMPS</h3>
<p>Weeks in Review &#8211; 4:42</p>
<p>Coop Part 1 &#8211; 38:44</p>
<p>Week in Review Revisit &#8211; 1:03:47</p>
<p>Coop Part 2 &#8211; 1:08:15</p>
<p>Twitter &#8211; 1:52:34</p>
]]></content:encoded>
			<wfw:commentRss>http://everydaygamers.com/2012/05/17/edg-podcast-ep-156-cooperation-please/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.everydaygamers.com/podcasts/Ep%20156.mp3" length="99570963" type="audio/mpeg" />
		</item>
		<item>
		<title>EDG Podcast Special: Mass Effect 3</title>
		<link>http://everydaygamers.com/2012/05/13/edg-podcast-special-mass-effect-3/</link>
		<comments>http://everydaygamers.com/2012/05/13/edg-podcast-special-mass-effect-3/#comments</comments>
		<pubDate>Sun, 13 May 2012 05:10:21 +0000</pubDate>
		<dc:creator>Eric Bouchard</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[The EDG Podcast]]></category>

		<guid isPermaLink="false">http://everydaygamers.com/?p=23059</guid>
		<description><![CDATA[At long last, here it is: the Mass Effect 3 spoiler cast. Listen in as Eric Bouchard, Chris Maeurer and John Danforth share their thoughts about the conclusion to the trilogy. Mass Effect 3 WARNING: This podcast contains spoilers for... <a href="http://everydaygamers.com/2012/05/13/edg-podcast-special-mass-effect-3/">Read More &#187;</a>]]></description>
			<content:encoded><![CDATA[<p>At long last, here it is: the <em>Mass Effect 3 </em>spoiler cast. Listen in as Eric Bouchard, Chris Maeurer and John Danforth share their thoughts about the conclusion to the trilogy.</p>
<p><a href="http://www.everydaygamers.com/podcasts/ME3.mp3">Mass Effect 3</a></p>
<h3><span style="color: #ff0000;">WARNING: This podcast contains spoilers for the entire Mass Effect Series.</span></h3>
<h3>MUSIC</h3>
<p>Intro &#8211; &#8220;Leaving Earth&#8221; by Clint Mansell</p>
<p>Break &#8211; &#8220;Stand Strong, Stand Together&#8221; by Christopher Lennertz</p>
<p>Outro &#8211; &#8220;Das Malefitz&#8221; by Faunts</p>
<p>All songs taken from the <em>Mass Effect 3 Soundtrack.</em></p>
]]></content:encoded>
			<wfw:commentRss>http://everydaygamers.com/2012/05/13/edg-podcast-special-mass-effect-3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.everydaygamers.com/podcasts/ME3.mp3" length="156089230" type="audio/mpeg" />
		</item>
		<item>
		<title>EDG Podcast Ep. #155 &#8211; CJ 4 Life</title>
		<link>http://everydaygamers.com/2012/05/11/edg-podcast-ep-155-cj-4-life/</link>
		<comments>http://everydaygamers.com/2012/05/11/edg-podcast-ep-155-cj-4-life/#comments</comments>
		<pubDate>Fri, 11 May 2012 06:42:20 +0000</pubDate>
		<dc:creator>Eric Bouchard</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[The EDG Podcast]]></category>

		<guid isPermaLink="false">http://everydaygamers.com/?p=23050</guid>
		<description><![CDATA[Listen in as the Condescending Jerks Eric Bouchard, Chris Maeurer, Jay Sims and Kyle Stroud discuss what they have been playing&#8230;and make fun of John Danforth for not making the podcast. EDG Podcast Ep. #155 MUSIC Intro &#8211; &#8220;Tank&#8221; by... <a href="http://everydaygamers.com/2012/05/11/edg-podcast-ep-155-cj-4-life/">Read More &#187;</a>]]></description>
			<content:encoded><![CDATA[<p>Listen in as the Condescending Jerks Eric Bouchard, Chris Maeurer, Jay Sims and Kyle Stroud discuss what they have been playing&#8230;and make fun of John Danforth for not making the podcast.</p>
<p><a href="http://www.everydaygamers.com/podcasts/ep%20155.mp3">EDG Podcast Ep. #155</a></p>
<h3>MUSIC</h3>
<p>Intro &#8211; &#8220;Tank&#8221; by Yoko Kanno, from <em>Cowboy Bebop</em></p>
<p><em></em>Break &#8211; &#8220;No Plan B&#8221; by Manafest</p>
<p>Outro &#8211; &#8220;Avalanche&#8221; by Manafest</p>
<h3>TIMESTAMPS</h3>
<p>Weeks in Review &#8211; 5:58</p>
<p>What We&#8217;ve Been Playing -  31:51</p>
<p>Twitter -  1:23:16</p>
]]></content:encoded>
			<wfw:commentRss>http://everydaygamers.com/2012/05/11/edg-podcast-ep-155-cj-4-life/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.everydaygamers.com/podcasts/ep%20155.mp3" length="73627117" type="audio/mpeg" />
		</item>
		<item>
		<title>Gaming in Prime Time</title>
		<link>http://everydaygamers.com/2012/05/10/gaming-in-prime-time/</link>
		<comments>http://everydaygamers.com/2012/05/10/gaming-in-prime-time/#comments</comments>
		<pubDate>Thu, 10 May 2012 14:43:41 +0000</pubDate>
		<dc:creator>Eric Bouchard</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[complaints]]></category>
		<category><![CDATA[gamers]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[prime time]]></category>

		<guid isPermaLink="false">http://everydaygamers.com/?p=22615</guid>
		<description><![CDATA[It&#8217;s a great time to be a gamer. I&#8217;m serious. We live in one of the best if not the best time to be involved in this hobby. More people are gaming than ever, more great games are available than... <a href="http://everydaygamers.com/2012/05/10/gaming-in-prime-time/">Read More &#187;</a>]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s a great time to be a gamer.</p>
<p>I&#8217;m serious. We live in one of the best if not the best time to be involved in this hobby. More people are gaming than ever, more great games are available than we could ever imagine and competition both among game companies and retail is driving prices down faster than ever.</p>
<div id="attachment_23040" class="wp-caption alignleft" style="width: 370px"><a href="http://everydaygamers.com/wp-content/uploads/2012/04/Battlefield-3-multiplayer.jpg"><img class=" wp-image-23040 " style="border: 0.5px solid black;" title="Battlefield-3-multiplayer" src="http://everydaygamers.com/wp-content/uploads/2012/04/Battlefield-3-multiplayer.jpg" alt="" width="360" height="203" /></a>
<p class="wp-caption-text">Multiplayer games are reaching al new heights. Battlefield 3 is an example, Hey Dez, C4!</p>
</div>
<p>So why is it so many gamers can do nothing except point out the negatives? Don&#8217;t get me wrong; I am very aware of the problems which currently exist within this pastime of mine. I just think many gamers have gotten so jaded they cannot see just how good we have it. A few weeks ago, while reading yet another comment on Twitter about how some issue was ruining gaming, I decided enough was enough. I felt it was time to remind gamers just how great a time it is to be a gamer. This series was born out of that frustration.</p>
<p>So sit back as over the next few weeks I explain why we live in a Prime Time for gaming.</p>
<h3>The Misconceptions</h3>
<p>So just where has this idea that everything is horrible for gamers get started? That&#8217;s a difficult question to answer. A couple years back, it seemed that the industry could do no wrong. The consoles were selling, games were breaking sales records all over and it seemed gaming was almost immune to the recession.</p>
<p>Somewhere in this time of gaming explosion, however, something happened. Studios began closing. Online passes started to creep in to the gaming community, going from being something a couple of publishers were doing to the norm for multiplayer games. Core gamers began to see the rise of casual and social gaming as a threat instead of more people being introduced to this hobby we all love. Slowly, gamers went from being excited to share their interests with others to being jaded, and they took to the Internet by force to start decrying the death of gaming as we know it.</p>
<div id="attachment_23038" class="wp-caption alignright" style="width: 419px"><a href="http://everydaygamers.com/wp-content/uploads/2012/04/Gunstringer-character.jpg"><img class=" wp-image-23038 " style="border: 0.5px solid black;" title="Gunstringer-character" src="http://everydaygamers.com/wp-content/uploads/2012/04/Gunstringer-character.jpg" alt="" width="409" height="253" /></a>
<p class="wp-caption-text">Gunstringer proves Kinect could really provide some unique experiences.</p>
</div>
<p>Is gaming dead? Far from it, yet it seems that many people want to convince you of this. If you read Twitter, forum posts, comments on gaming sites and even some opinions from well known gaming writers, you would begin to think it was. Every change to what we have come to know as gaming is being viewed with cynicism if not outright criticism. Many have treated Kinect as the end of core gaming. When Double Fine turned to Kickstarter for funding, many people freaked out over how it was unfair for an established company to use that service. EA chose to release an indie bundle on Steam, and all many gamers could mention was how EA had no clue what the phrase indie meant as opposed to just being happy EA was bringing attention to some good games. While I am not trying to say there are no issues surrounding these examples, the response from the gaming community has been blown severely out of proportion. The game industry is still alive and well, and it is not going anywhere.</p>
<h3>Why This Is Prime Time</h3>
<p>I understand there is a big difference between realizing gaming is not dead and actually stating we are in possibly the best time to be a gamer. I don&#8217;t just expect you to agree with me without some evidence. Over the next few articles, I will be covering many of the reasons why I think we live in a Prime Time for gaming, but the following is an overview of just a few of the reasons:</p>
<ul>
<li>There are more people gaming than ever before.</li>
<li>There are more unique gaming experiences than ever before.</li>
<li>Gamers can take their gaming experience anywhere they go.</li>
<li>Gamers have the ability to track down games thanks to various sources including the internet which were not available even just a few years ago.</li>
<li>Steam, Amazon and other forms of digital distribution have made games both cheaper and more readily available.</li>
<li>Retail competition has truly put the power in the hands of gamers.</li>
</ul>
<div id="attachment_23039" class="wp-caption alignleft" style="width: 333px"><a href="http://everydaygamers.com/wp-content/uploads/2012/04/sony-playstation-vita-6.jpg"><img class=" wp-image-23039     " style="border: 0.5px solid black;" title="sony-playstation-vita-6" src="http://everydaygamers.com/wp-content/uploads/2012/04/sony-playstation-vita-6.jpg" alt="" width="323" height="221" /></a>
<p class="wp-caption-text">The Vita is making gaming portable like never before.</p>
</div>
<p>These are only a few of reasons why I would argue we live in the best time to be calling ourselves gamers. There are many others, and over the next several articles in this series, I will look at many of them in much greater detail.</p>
<p>So just what is the point of this series? Why am I taking the time to write about something we as gamers should already understand? I think it is time we as gamers stopped just complaining about everything and realize just how good we have it. No, we should not turn a blind eye to some of the concerns we have in regards to what is happening to our favorite pastime, but we also should not automatically jump to the worst case scenario once something happens, even if it is a negative. If we can learn to appreciate just how good we have it, we not only will enjoy gaming a whole lot more, but we may just find creative ways to deal with the problems within the industry.</p>
<p>It&#8217;s a great time to be a gamer. It&#8217;s about time we took the time to realize that.</p>
]]></content:encoded>
			<wfw:commentRss>http://everydaygamers.com/2012/05/10/gaming-in-prime-time/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SpyParty: Impressions</title>
		<link>http://everydaygamers.com/2012/05/09/spyparty-impressions/</link>
		<comments>http://everydaygamers.com/2012/05/09/spyparty-impressions/#comments</comments>
		<pubDate>Wed, 09 May 2012 16:57:01 +0000</pubDate>
		<dc:creator>John Danforth</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[Chris Hecker]]></category>
		<category><![CDATA[Espionage]]></category>
		<category><![CDATA[Indie Game]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Sniper]]></category>
		<category><![CDATA[Spy]]></category>
		<category><![CDATA[SpyParty]]></category>

		<guid isPermaLink="false">http://everydaygamers.com/?p=22951</guid>
		<description><![CDATA[It often feels like games try pushing the &#8220;big&#8221; picture for their customers. They want you to experience the big explosions and heart racing action and try to cram as much of this excitement as they can into a game.... <a href="http://everydaygamers.com/2012/05/09/spyparty-impressions/">Read More &#187;</a>]]></description>
			<content:encoded><![CDATA[<p>It often feels like games try pushing the &#8220;big&#8221; picture for their customers. They want you to experience the big explosions and heart racing action and try to cram as much of this excitement as they can into a game. What tends to happen though in going with the big picture, the smaller, little details are left out. Why worry about the small things when there&#8217;s a monster the size of a sky scraper in front of you or a million armed soldiers running down a hill trying to shoot you? What is forgotten is that sometimes, it&#8217;s the simple things that make a game fun. SpyParty is a perfect example on how focusing on the small details can be just as exciting and entertaining as the big thrills.</p>
<p>SpyParty is an espionage style game being created by Chris Hecker and is currently in early Beta testing. I&#8217;ve been invited to take part in the beta and have the opportunity to share pictures, videos, and impressions of my experience. Time to shake your martini and dive into the party.</p>
<p><span id="more-22951"></span></p>
<div id="attachment_22999" class="wp-caption alignleft" style="width: 600px"><a href="http://everydaygamers.com/2012/05/09/spyparty-impressions/spyparty-02/" rel="attachment wp-att-22999"><img class=" wp-image-22999  " style="border-image: initial; margin-top: 5px; margin-bottom: 5px; margin-left: 1px; margin-right: 1px; border-width: 5px; border-color: black; border-style: solid;" title="SpyParty-02" src="http://everydaygamers.com/wp-content/uploads/2012/05/SpyParty-02-1024x517.jpg" alt="" width="590" height="331" /></a>
<p class="wp-caption-text">Those martinis better be shaken!</p>
</div>
<h3>The Game:</h3>
<p>On the surface, SpyParty is rather simple. It is currently a 2-player game where one player controls the Spy and the other plays as the Sniper. The Spy is placed in a room full of party goers and must accomplish a set number of tasks before time runs out but must do so by drawing as little attention to themselves as possible. Naturally, as the sniper, you are trying to find and shoot the spy before they are able to do all of their missions. The one thing both players share is that there is little room for error. One wrong move can give the spy away while the sniper only gets one shot and needs to make it count.</p>
<h3>Impressions:</h3>
<p>First and foremost, do NOT judge this game by the graphics. The graphics may seem a bit retro but the meat of this game is the interaction you share as spy and sniper. While the concept seems very simple, the game is far from it. Both roles play very differently and focus on different things, but what is shared between the two is a crucial attention to detail. At first I thought playing the Spy would be easy, I mean how hard could it be to act like a NPC, right? Apparently very hard I came to realize after playing my first couple of matches. Little things like not making a mistake when you are walking, mistiming a certain action, or simply leaving a conversation too early can give you away. The game does a great job reminding you how human it is to err.</p>
<div id="attachment_22998" class="wp-caption alignleft" style="width: 600px"><a href="http://everydaygamers.com/2012/05/09/spyparty-impressions/spyparty-03/" rel="attachment wp-att-22998"><img class=" wp-image-22998  " style="margin: 5px 1px; border: 5px solid black;" title="SpyParty-03" src="http://everydaygamers.com/wp-content/uploads/2012/05/SpyParty-03-1024x781.jpg" alt="" width="590" height="330" /></a>
<p class="wp-caption-text">Plenty of the classic spy characters are present at the party and anyone of them can be the spy.</p>
</div>
<p>As the Spy, you always are able to see where the Sniper is pointing their gun&#8230;but this doesn&#8217;t necessarily mean that is where they are looking. This created an intense paranoia feeling for me where I felt I was under a microscope and was always being watched at all times. This in turn makes every mission as a Spy extremely tense and suspenseful. The smallest action easily becomes a tense, hold-your-breath-moment as you cross your fingers and just hope your advisory didn&#8217;t just see that statue swap.</p>
<p>The Sniper is equally as intense. Instead of focusing on blending, the greatest tool you must rely on is your observational skills. Hecker does such a great job of making the NPCs more human that it makes it a real challenge to determine whether something you just saw was Spy or intentional programming. NPCs will occasionally make movement mistakes, change directions suddenly, behave odd for just a short enough to make you question if they are the Spy. Often times I would spot something and monitor a character for minutes at a time believing them to be the Spy when they were really just an NPC. There are tells that are dead giveaways for the Spy and when I caught them, I felt a rush of joy and relief while thinking to myself &#8220;checkmate&#8221;. But these 100% certainties get harder and harder to catch as you begin to play with more experienced players. Just like with the Spy, there is always that suspenseful moment you have right before pulling the trigger where you&#8217;re not 100% sure you have the right target and hold your breath to see if you were right or just shot an innocent bystander.</p>
<div id="attachment_22997" class="wp-caption alignleft" style="width: 600px"><a href="http://everydaygamers.com/2012/05/09/spyparty-impressions/spyparty-04/" rel="attachment wp-att-22997"><img class=" wp-image-22997 " style="margin: 5px 2px; border: 5px solid black;" title="SpyParty-04" src="http://everydaygamers.com/wp-content/uploads/2012/05/SpyParty-04-1011x1024.jpg" alt="" width="590" height="570" /></a>
<p class="wp-caption-text">I spy, with my little sniper eye&#8230;</p>
</div>
<p>SpyParty truly is a game of psychological warfare. Strategies and style had to change with each person I played. It is incredibly addictive as well. While each match only lasts around 3-5 minutes, it was very easy to get sucked into playing for 2-3 hours at a time. And despite its simple premise, it takes a lot of time and practice to &#8220;master&#8221; each class making it clear the game is very skill based. It&#8217;s hard for a beginner to go against an expert player with 100+ games under their belt but the more you play/learn, the better you become.</p>
<p>Overall I&#8217;m really enjoying my time with SpyParty. The concept is unique and provides a much different style of gameplay than what is currently out there. The game has a solid starting foundation and I would even go so far as to say the game, as it is right now, is well worth the $15 admittance fee despite the limited graphics and game options.  The great thing is there are a lot of different directions this game can. I can only expect it to improve between now and its release in the future.</p>
<p>SpyParty is currently in a closed beta, but you can sign up and get on the waiting list to be invited (Hecker is now sending out 100&#8242;s of invite each week and plans to increase the number of invites as time goes on). The game is playable on both Windows and Mac based computers. As of right now, SpyParty&#8217;s beta is in the style of MineCraft where to be in the beta, you will have to pay $15 <strong>BUT</strong> this also means you will get the game for free once it is released (along with a few other possible goodies&#8230;emphasis on the possible). You can sign up for the beta here:</p>
<p><a title="SpyParty Early-Access Beta-Sign Up" href="http://www.spyparty.com/beta-sign-up/" target="_blank">SpyParty Early-Access Beta-Sign Up</a></p>
<p>I&#8217;ll be sure to keep posting more pics and hopefully some more videos of my beta experience.</p>
<div id="attachment_22996" class="wp-caption alignleft" style="width: 600px"><a href="http://everydaygamers.com/2012/05/09/spyparty-impressions/spyparty-05/" rel="attachment wp-att-22996"><img class=" wp-image-22996" title="SpyParty-05" src="http://everydaygamers.com/wp-content/uploads/2012/05/SpyParty-05-1024x536.jpg" alt="" width="590" height="330" /></a>
<p class="wp-caption-text">End Game credits breakdown each person&#39;s actions making an interesting story after each game.</p>
</div>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://everydaygamers.com/2012/05/09/spyparty-impressions/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>What&#8217;s On My Plate?</title>
		<link>http://everydaygamers.com/2012/04/27/whats-on-my-plate/</link>
		<comments>http://everydaygamers.com/2012/04/27/whats-on-my-plate/#comments</comments>
		<pubDate>Sat, 28 Apr 2012 03:29:52 +0000</pubDate>
		<dc:creator>Patrick Adams</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[borderlands]]></category>
		<category><![CDATA[botanicula]]></category>
		<category><![CDATA[fez]]></category>
		<category><![CDATA[ghost recon]]></category>
		<category><![CDATA[journey]]></category>
		<category><![CDATA[ssx]]></category>
		<category><![CDATA[windosill]]></category>

		<guid isPermaLink="false">http://everydaygamers.com/?p=22882</guid>
		<description><![CDATA[I don&#8217;t know if it&#8217;s just me but it seems as though the beginning of this year is not as jam-packed with games as previous years were. It might be specific to me as I am not interested in a... <a href="http://everydaygamers.com/2012/04/27/whats-on-my-plate/">Read More &#187;</a>]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t know if it&#8217;s just me but it seems as though the beginning of this year is not as jam-packed with games as previous years were. It might be specific to me as I am not interested in a lot of the games released so far this year. Even though there are not many games out that are to my liking I am still very busy with a handful of games. I just wanted to take the time to share with you guys what I have been playing. Click a game below to read my thoughts on it.</p>
<h5 class="toggle"><a href="#">1. Journey</a></h5>
<div class="toggle-content">
<div class="block">I myself have only played through Journey once but I&#8217;ve experienced it three times. It was an amazing experience, one that I wanted to share with others. I made my Uncle and Brother-in-law play through the campaign while I watched and it was just as enjoyable as playing it myself.</div>
</div>
<h5 class="toggle"><a href="#">2. FEZ</a></h5>
<div class="toggle-content">
<div class="block">This game is interesting. On one hand I love it but on the other hand, as a completionist, it gives me a headache. It is very confusingly laid out and it constantly throws you into new worlds before you even wanted to leave the previous ones. I&#8217;ve heard many things about the game being very worth putting time into to solve all the puzzles and I find that very intriguing. I wonder if I will keep playing once I finish the campaign though. I guess we&#8217;ll see.</div>
</div>
<h5 class="toggle"><a href="#">3. Ghost Recon Future Soldier Multiplayer Beta</a></h5>
<div class="toggle-content">
<div class="block">I am a huge fan of GRAW 1 and GRAW 2 and this game is a great addition to the franchise. I am thoroughly enjoying the multiplayer although I&#8217;ve been having a lot of problems with the service disconnecting for no reason. I can&#8217;t wait to get my hands on the full game coming in May.</div>
</div>
<h5 class="toggle"><a href="#">4. SSX</a></h5>
<div class="toggle-content">
<div class="block">SSX is actually more frustrating than fun. I am more than happy that EA has finally released a next-gen SSX and the tricks control great. My only problem is controlling my rider. I am constantly falling off cliffs and dying and it&#8217;s just not fun anymore. I&#8217;d rather they did away with the death element. Yes, they have the whole rewind feature but it&#8217;s always painful using it and it&#8217;s hardly beneficial. I love the SSX franchise greatly but this one is more a hassle than it is fun.</div>
</div>
<h5 class="toggle"><a href="#">5. Botanicula</a></h5>
<div class="toggle-content">
<div class="block">I was happy to hear Amanita Design, creators of Machinarium, released a new point-and-click adventure game. Even though the art style is much different than Machinarium the game is still great. Hey, Amanita!&#8230;can you start working on Machinarium 2 now?.</div>
</div>
<h5 class="toggle"><a href="#">6. Windosill</a></h5>
<div class="toggle-content">
<div class="block">Windosill came with the Humble Botanicula Bundle if you donated more than the average. This game was a very pleasant surprise. It only takes about 30 minutes to complete which is too bad because the game is awesome. Everyone should play this game.</div>
</div>
<h5 class="toggle"><a href="#">7. Borderlands</a></h5>
<div class="toggle-content">
<div class="block">A while back my cousins and I decided to start playing Borderlands. This is my second time playing through the game and their first. We&#8217;ve finished the campaign and are now working on the last of the DLC. I have now reached a point where I am ready to finish it all and get a good break before Borderlands 2 comes out. I cannot wait!</div>
</div>
<h5 class="toggle"><a href="#">8. Kingdom Rush</a></h5>
<div class="toggle-content">
<div class="block">Kingdom Rush is easily the best game on the iPad right now. It&#8217;s a tower defense game with an awesome cartoon art style. It&#8217;s super addictive and deep which means you can keep coming back to it over and over. I also love the upgrades. If you like tower defense games at all then Kingdom Rush is a no-brainer. I think it&#8217;s safe to say it&#8217;s the best TD game since PixelJunk Monsters.</div>
</div>
<p>There you have it. Even though I said the beginning of this year seems a little slower than most years I&#8217;ve still manage to keep a full plate of games. Hopefully you will give some of them a try!</p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://everydaygamers.com/2012/04/27/whats-on-my-plate/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>EDG Podcast Ep. #154 &#8211; Franchises in Skinny Jeans</title>
		<link>http://everydaygamers.com/2012/04/25/edg-podcast-ep-154-franchises-in-skinny-jeans/</link>
		<comments>http://everydaygamers.com/2012/04/25/edg-podcast-ep-154-franchises-in-skinny-jeans/#comments</comments>
		<pubDate>Thu, 26 Apr 2012 03:59:49 +0000</pubDate>
		<dc:creator>Eric Bouchard</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[The EDG Podcast]]></category>
		<category><![CDATA[edg podcast]]></category>

		<guid isPermaLink="false">http://everydaygamers.com/?p=22774</guid>
		<description><![CDATA[Listen in as Eric Bouchard, Chris Maeurer, Jay Sims and Kyle Stroud talk about gaming franchises they would like to see handled by different developers. EDG Podcast Ep. #154 MUSIC Intro &#8211; Theme from Killer Instinct Break &#8211; &#8220;I Get... <a href="http://everydaygamers.com/2012/04/25/edg-podcast-ep-154-franchises-in-skinny-jeans/">Read More &#187;</a>]]></description>
			<content:encoded><![CDATA[<p>Listen in as Eric Bouchard, Chris Maeurer, Jay Sims and Kyle Stroud talk about gaming franchises they would like to see handled by different developers.</p>
<p><a href="http://www.everydaygamers.com/podcasts/Ep%20154.mp3">EDG Podcast Ep. #154</a></p>
<h3>MUSIC</h3>
<p>Intro &#8211; Theme from Killer Instinct</p>
<p>Break &#8211; &#8220;I Get Wicked&#8221; by Thousand Foot Krutch</p>
<p>Outro &#8211; &#8220;The End Is Where We Begin&#8221; by Thousand Foot Krutch</p>
<h3>TIMESTAMPS</h3>
<p>Intro and Weeks in Review &#8211; 3:40</p>
<p>Game Franchises in Different Hands &#8211; 51:08</p>
<p>Twitter &#8211; 1:37:48</p>
<p>Closing &#8211; 2:00:11</p>
<p>Subscibe to us in Google Currents here: <a href="http://www.google.com/producer/editions/CAowupl3/everyday_gamers">http://www.google.com/producer/editions/CAowupl3/everyday_gamers</a></p>
]]></content:encoded>
			<wfw:commentRss>http://everydaygamers.com/2012/04/25/edg-podcast-ep-154-franchises-in-skinny-jeans/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.everydaygamers.com/podcasts/Ep%20154.mp3" length="94383783" type="audio/mpeg" />
		</item>
		<item>
		<title>Push Play Ep. #4 &#8211; The World Ends With You</title>
		<link>http://everydaygamers.com/2012/04/22/push-play-ep-4-the-world-ends-with-you/</link>
		<comments>http://everydaygamers.com/2012/04/22/push-play-ep-4-the-world-ends-with-you/#comments</comments>
		<pubDate>Mon, 23 Apr 2012 03:32:04 +0000</pubDate>
		<dc:creator>Eric Bouchard</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Push Play]]></category>
		<category><![CDATA[edg podcast]]></category>
		<category><![CDATA[push play]]></category>
		<category><![CDATA[the world ends with you]]></category>

		<guid isPermaLink="false">http://everydaygamers.com/?p=22605</guid>
		<description><![CDATA[Get ready for something completely different as Eric Bouchard delves into the soundtrack for The World Ends With You. Push Play Ep. #4 TIMESTAMPS &#8220;Long Dream&#8221; &#8211; 4:09 &#8220;Calling&#8221; &#8211; 7:23 &#8220;Hybrid&#8221; &#8211; 9:49 &#8220;Give Me All Your Love&#8221; &#8211;... <a href="http://everydaygamers.com/2012/04/22/push-play-ep-4-the-world-ends-with-you/">Read More &#187;</a>]]></description>
			<content:encoded><![CDATA[<p>Get ready for something completely different as Eric Bouchard delves into the soundtrack for <em>The World Ends With You</em>.</p>
<p><a href="http://www.everydaygamers.com/podcasts/Push%20Play%204.mp3">Push Play Ep. #4</a></p>
<p><span id="more-22605"></span></p>
<h3></h3>
<h3>TIMESTAMPS</h3>
<p>&#8220;Long Dream&#8221; &#8211; 4:09</p>
<p>&#8220;Calling&#8221; &#8211; 7:23</p>
<p>&#8220;Hybrid&#8221; &#8211; 9:49</p>
<p>&#8220;Give Me All Your Love&#8221; &#8211; 12:04</p>
<p>&#8220;Someday&#8221; 15:20</p>
<p>&#8220;Satisfy&#8221; &#8211; 17:47</p>
<p>Medley of &#8220;Amnesia,&#8221; &#8220;Foreboding,&#8221; &#8220;Despair&#8221; and &#8220;It Is Fashionable&#8221; &#8211; 20:24</p>
<p>&#8220;Calling&#8221; (reprise) &#8211; 24:47</p>
<h3>OTHER MUSIC</h3>
<p>Intro &#8211; &#8220;Twiter&#8221;</p>
<p>Background &#8211; &#8220;It&#8217;s So Wonderful,&#8221; &#8220;Underground,&#8221; &#8220;Fighting for Freedom&#8221; and &#8220;Psychedelic&#8221;</p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://everydaygamers.com/2012/04/22/push-play-ep-4-the-world-ends-with-you/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.everydaygamers.com/podcasts/Push%20Play%204.mp3" length="19153915" type="audio/mpeg" />
		</item>
		<item>
		<title>EDG Podcast Ep. #153 &#8211; Definitive Proof</title>
		<link>http://everydaygamers.com/2012/04/18/edg-podcast-ep-153-definitive-proof/</link>
		<comments>http://everydaygamers.com/2012/04/18/edg-podcast-ep-153-definitive-proof/#comments</comments>
		<pubDate>Thu, 19 Apr 2012 04:43:34 +0000</pubDate>
		<dc:creator>Eric Bouchard</dc:creator>
				<category><![CDATA[The EDG Podcast]]></category>
		<category><![CDATA[edg podcast]]></category>

		<guid isPermaLink="false">http://everydaygamers.com/?p=22560</guid>
		<description><![CDATA[Listen in as Eric Bouchard, Chris Maurer, John Danforth, Jay Sims and Kyle Stroud discuss what they have been playing. Oh, and a special guest joins in for part of the podcast. No, I will not tell you who it... <a href="http://everydaygamers.com/2012/04/18/edg-podcast-ep-153-definitive-proof/">Read More &#187;</a>]]></description>
			<content:encoded><![CDATA[<p>Listen in as Eric Bouchard, Chris Maurer, John Danforth, Jay Sims and Kyle Stroud discuss what they have been playing. Oh, and a special guest joins in for part of the podcast. No, I will not tell you who it is.</p>
<p><a href="http://www.everydaygamers.com/podcasts/Ep%20153.mp3">EDG Podcast Ep. #153</a><span id="more-22560"></span></p>
<p><strong>MUSIC </strong></p>
<p>Intro &#8211; &#8220;Mega Man&#8221; by the Video Games Live Orchestra</p>
<p>First Break &#8211; &#8220;We Are&#8221; by Thousand Foot Krutch</p>
<p>Second Break &#8211; &#8220;Courtesy Call&#8221; by Thousand Foot Krutch</p>
<p>Outro &#8211; &#8220;War for Change&#8221; by Thousand Foot Krutch</p>
<p><strong>TIMESTAMPS </strong></p>
<p><strong>Weeks in Review &#8211; 7:30<br />
</strong></p>
<p><strong>What We&#8217;ve Been Playing &#8211; 27:50<br />
</strong></p>
<p><strong>Guest Segment &#8211; 1:45:33</strong></p>
<p><strong>Twitter &#8211; 2:16:53<br />
</strong></p>
<p><strong>Closing &#8211; 2:46:43</strong></p>
<p>Links to Guest&#8217;s Videos:</p>
<p><a href="http://youtu.be/h-B3BVWFj-M" target="_blank">http://youtu.be/h-B3BVWFj-M</a></p>
<p><a href="http://youtu.be/f-vprAYD-cw" target="_blank">http://youtu.be/f-vprAYD-cw</a></p>
<p><a href="http://youtu.be/W1VAucuanl0" target="_blank">http://youtu.be/W1VAucuanl0</a></p>
<p>Link to get the <em>Bulletstorm</em> soundtrack:</p>
<p><a href="http://epicgames.com/community/2011/04/fan-freebies-get-the-bulletstorm-soundtrack/">http://epicgames.com/community/2011/04/fan-freebies-get-the-bulletstorm-soundtrack/</a></p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://everydaygamers.com/2012/04/18/edg-podcast-ep-153-definitive-proof/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.everydaygamers.com/podcasts/Ep%20153.mp3" length="127925585" type="audio/mpeg" />
		</item>
		<item>
		<title>EDG Podacst Ep. #152 &#8211; Reality Check</title>
		<link>http://everydaygamers.com/2012/04/12/edg-podacst-ep-152-reality-check/</link>
		<comments>http://everydaygamers.com/2012/04/12/edg-podacst-ep-152-reality-check/#comments</comments>
		<pubDate>Thu, 12 Apr 2012 06:53:31 +0000</pubDate>
		<dc:creator>Eric Bouchard</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[The EDG Podcast]]></category>
		<category><![CDATA[edg podcast]]></category>

		<guid isPermaLink="false">http://everydaygamers.com/?p=22477</guid>
		<description><![CDATA[Listen in as Eric Bouchard, Chris Maeurer, Jay Sims and Tim Ronk&#8230; I mean John Danforth discuss some of the myths held by and about gamers. EDG Podcast Ep. #152 MUSIC Intro &#8211; &#8220;Mega Man&#8221; by the Video Games Live... <a href="http://everydaygamers.com/2012/04/12/edg-podacst-ep-152-reality-check/">Read More &#187;</a>]]></description>
			<content:encoded><![CDATA[<p>Listen in as Eric Bouchard, Chris Maeurer, Jay Sims and Tim Ronk&#8230; I mean John Danforth discuss some of the myths held by and about gamers.</p>
<p><a href="http://www.everydaygamers.com/podcasts/Ep%20152.mp3">EDG Podcast Ep. #152</a><span id="more-22477"></span></p>
<h3>MUSIC</h3>
<p>Intro &#8211; &#8220;Mega Man&#8221; by the Video Games Live Orchestra</p>
<p>Break &#8211; &#8220;Man Up&#8221; by 116 Clique</p>
<p>Outro &#8211; &#8220;Authority&#8221; by 116 Clique</p>
<h3>TIMESTAMPS</h3>
<p><strong>Weeks in Review &#8211; 6:12<br />
</strong></p>
<p><strong>Reality Checks &#8211; 44:23<br />
</strong></p>
<p><strong>Twitter &#8211; 1:50:47<br />
</strong></p>
<p><strong>Email and Closing &#8211; 2:13:25<br />
</strong></p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://everydaygamers.com/2012/04/12/edg-podacst-ep-152-reality-check/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="http://www.everydaygamers.com/podcasts/Ep%20152.mp3" length="101799262" type="audio/mpeg" />
		</item>
		<item>
		<title>Push Play Ep. #3 &#8211; Metal Gear Solid</title>
		<link>http://everydaygamers.com/2012/04/07/push-play-ep-3-metal-gear-solid/</link>
		<comments>http://everydaygamers.com/2012/04/07/push-play-ep-3-metal-gear-solid/#comments</comments>
		<pubDate>Sun, 08 Apr 2012 04:30:10 +0000</pubDate>
		<dc:creator>Eric Bouchard</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Push Play]]></category>
		<category><![CDATA[edg podcast]]></category>
		<category><![CDATA[Game Soundtracks]]></category>
		<category><![CDATA[metal gear solid]]></category>
		<category><![CDATA[push play]]></category>

		<guid isPermaLink="false">http://everydaygamers.com/?p=22465</guid>
		<description><![CDATA[In this episode of Push Play, Eric Bouchard delves into the music behind one of the most influential games on the Plastation, if not of all time, Metal Gear Solid. Push Play Ep. #3 TIMESTAMPS Main Theme &#8211; 2:03:06 Encounter... <a href="http://everydaygamers.com/2012/04/07/push-play-ep-3-metal-gear-solid/">Read More &#187;</a>]]></description>
			<content:encoded><![CDATA[<p>In this episode of Push Play, Eric Bouchard delves into the music behind one of the most influential games on the Plastation, if not of all time, <em>Metal Gear Solid.</em></p>
<p><a href="http://www.everydaygamers.com/podcasts/Push%20Play%203.mp3">Push Play Ep. #3</a><span id="more-22465"></span></p>
<h3>TIMESTAMPS</h3>
<p><strong>Main Theme &#8211; 2:03:06</strong></p>
<p><strong>Encounter &#8211; 3:53:25</strong></p>
<p><strong>Mantis&#8217; Hymn &#8211; 6:15</strong></p>
<p><strong>Duel &#8211; 9:51</strong></p>
<p><strong>Hind D &#8211; 13:32</strong></p>
<p><strong>Rex&#8217;s Lair &#8211; 16:01</strong></p>
<p><strong>Escape &#8211; 19:14</strong></p>
<p><strong>End Title/The Best Is Yet to Come &#8211; 22:08</strong></p>
<p>The music playing in the background of segments includes &#8220;Discovery,&#8221; &#8220;Intruder (1-3)&#8221; and the Main Theme.</p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://everydaygamers.com/2012/04/07/push-play-ep-3-metal-gear-solid/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.everydaygamers.com/podcasts/Push%20Play%203.mp3" length="19950586" type="audio/mpeg" />
		</item>
		<item>
		<title>EDG Podcast Ep. #151 &#8211; PAX East and Xes</title>
		<link>http://everydaygamers.com/2012/04/05/edg-podcast-ep-151-pax-east-and-xes/</link>
		<comments>http://everydaygamers.com/2012/04/05/edg-podcast-ep-151-pax-east-and-xes/#comments</comments>
		<pubDate>Thu, 05 Apr 2012 08:18:14 +0000</pubDate>
		<dc:creator>Eric Bouchard</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[The EDG Podcast]]></category>
		<category><![CDATA[edg podcast]]></category>
		<category><![CDATA[Just Press Start]]></category>
		<category><![CDATA[Pax east]]></category>

		<guid isPermaLink="false">http://everydaygamers.com/?p=22455</guid>
		<description><![CDATA[Listen in as Eric Bouchard, Chris Maeurer, John Danforth and Kyle Stroud welcome Xeserox from Just Press Start to discuss his upcoming trip to PAX East. EDG Podcast Ep. #151 You can listen to Xeserox on the Just Press Start... <a href="http://everydaygamers.com/2012/04/05/edg-podcast-ep-151-pax-east-and-xes/">Read More &#187;</a>]]></description>
			<content:encoded><![CDATA[Listen in as Eric Bouchard, Chris Maeurer, John Danforth and Kyle Stroud welcome Xeserox from Just Press Start to discuss his upcoming trip to PAX East. EDG Podcast Ep. #151 You can listen to Xeserox on the Just Press Start... <a href="http://everydaygamers.com/2012/04/05/edg-podcast-ep-151-pax-east-and-xes/">Read More &raquo;</a>]]></content:encoded>
			<wfw:commentRss>http://everydaygamers.com/2012/04/05/edg-podcast-ep-151-pax-east-and-xes/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.everydaygamers.com/podcasts/Ep%20151.mp3" length="103015668" type="audio/mpeg" />
		</item>
		<item>
		<title>More Than a Game: Why the Mass Effect 3 Endings Work</title>
		<link>http://everydaygamers.com/2012/04/03/more-than-a-game-why-the-mass-effect-3-endings-work/</link>
		<comments>http://everydaygamers.com/2012/04/03/more-than-a-game-why-the-mass-effect-3-endings-work/#comments</comments>
		<pubDate>Tue, 03 Apr 2012 07:39:06 +0000</pubDate>
		<dc:creator>Eric Bouchard</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[blade runner]]></category>
		<category><![CDATA[choice]]></category>
		<category><![CDATA[controversy]]></category>
		<category><![CDATA[ending]]></category>
		<category><![CDATA[mass effect]]></category>
		<category><![CDATA[mass effect 3]]></category>
		<category><![CDATA[mass effect trilogy]]></category>

		<guid isPermaLink="false">http://everydaygamers.com/?p=22424</guid>
		<description><![CDATA[By now, you have heard the outcry. Gamers have been blasting BioWare for how the company chose to end Mass Effect 3. Some have gone so far as to demand refunds on the game from Amazon and other retailers. Others... <a href="http://everydaygamers.com/2012/04/03/more-than-a-game-why-the-mass-effect-3-endings-work/">Read More &#187;</a>]]></description>
			<content:encoded><![CDATA[By now, you have heard the outcry. Gamers have been blasting BioWare for how the company chose to end Mass Effect 3. Some have gone so far as to demand refunds on the game from Amazon and other retailers. Others... <a href="http://everydaygamers.com/2012/04/03/more-than-a-game-why-the-mass-effect-3-endings-work/">Read More &raquo;</a>]]></content:encoded>
			<wfw:commentRss>http://everydaygamers.com/2012/04/03/more-than-a-game-why-the-mass-effect-3-endings-work/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>EDG Podcast Special &#8211; Strategy Guide # 5 &#8211; Job Inspiring An Unshakeable Life</title>
		<link>http://everydaygamers.com/2012/03/31/edg-podcast-special-strategy-guide-5-job-inspiring-an-unshakeable-life/</link>
		<comments>http://everydaygamers.com/2012/03/31/edg-podcast-special-strategy-guide-5-job-inspiring-an-unshakeable-life/#comments</comments>
		<pubDate>Sun, 01 Apr 2012 02:10:30 +0000</pubDate>
		<dc:creator>Chris Maeurer</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[The EDG Podcast]]></category>
		<category><![CDATA[Broken Chainz]]></category>
		<category><![CDATA[Strategy Guide]]></category>

		<guid isPermaLink="false">http://everydaygamers.com/?p=22406</guid>
		<description><![CDATA[Strategy Guide #5 Hello again!  I apologize for not adding to our Strategy Guide group of Podcasts, but we have something awesome this time around!  No, I&#8217;m not losing my modesty, I say that because in addition to finally gettin... <a href="http://everydaygamers.com/2012/03/31/edg-podcast-special-strategy-guide-5-job-inspiring-an-unshakeable-life/">Read More &#187;</a>]]></description>
			<content:encoded><![CDATA[Strategy Guide #5 Hello again!  I apologize for not adding to our Strategy Guide group of Podcasts, but we have something awesome this time around!  No, I&#8217;m not losing my modesty, I say that because in addition to finally gettin... <a href="http://everydaygamers.com/2012/03/31/edg-podcast-special-strategy-guide-5-job-inspiring-an-unshakeable-life/">Read More &raquo;</a>]]></content:encoded>
			<wfw:commentRss>http://everydaygamers.com/2012/03/31/edg-podcast-special-strategy-guide-5-job-inspiring-an-unshakeable-life/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://everydaygamers.com/podcasts/EDGStrategyGuide5.mp3" length="34993424" type="audio/mpeg" />
		</item>
		<item>
		<title>FYI, That Isn&#8217;t Roman</title>
		<link>http://everydaygamers.com/2012/03/29/fyi-that-isnt-roman/</link>
		<comments>http://everydaygamers.com/2012/03/29/fyi-that-isnt-roman/#comments</comments>
		<pubDate>Fri, 30 Mar 2012 01:08:10 +0000</pubDate>
		<dc:creator>Timothy Ronkainen</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[assassin's creed 2]]></category>
		<category><![CDATA[Assassin's Creed 3]]></category>
		<category><![CDATA[assassin's creed: brotherhood]]></category>

		<guid isPermaLink="false">http://everydaygamers.com/?p=22379</guid>
		<description><![CDATA[With the new information that has come out recently regarding Assassin&#8217;s Creed 3, I&#8217;ve heard quite a few people remarking that they they think it is redictulus for the main character, Connor, to be wearing a Roman assassin style outfit,... <a href="http://everydaygamers.com/2012/03/29/fyi-that-isnt-roman/">Read More &#187;</a>]]></description>
			<content:encoded><![CDATA[With the new information that has come out recently regarding Assassin&#8217;s Creed 3, I&#8217;ve heard quite a few people remarking that they they think it is redictulus for the main character, Connor, to be wearing a Roman assassin style outfit,... <a href="http://everydaygamers.com/2012/03/29/fyi-that-isnt-roman/">Read More &raquo;</a>]]></content:encoded>
			<wfw:commentRss>http://everydaygamers.com/2012/03/29/fyi-that-isnt-roman/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Served from: everydaygamers.com @ 2012-05-17 07:56:28 -->
