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	<title>Everyday Gamers &#187; dead space</title>
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		<title>Good Grief: The Turrets of Dead Space</title>
		<link>http://everydaygamers.com/2010/02/18/good-grief-dead-space/</link>
		<comments>http://everydaygamers.com/2010/02/18/good-grief-dead-space/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 06:06:14 +0000</pubDate>
		<dc:creator>Eric Bouchard</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[dead space]]></category>
		<category><![CDATA[good gried]]></category>
		<category><![CDATA[turrets]]></category>

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		<description><![CDATA[Ever been playing a really good game and suddenly run across a section that just makes you wonder what the designers were thinking? Maybe the plot takes a turn for]]></description>
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		<title>Retail Rewind: Dead Space</title>
		<link>http://everydaygamers.com/2009/04/30/retail-rewind-dead-space/</link>
		<comments>http://everydaygamers.com/2009/04/30/retail-rewind-dead-space/#comments</comments>
		<pubDate>Thu, 30 Apr 2009 06:31:38 +0000</pubDate>
		<dc:creator>Eric Bouchard</dc:creator>
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		<category><![CDATA[dead space]]></category>
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		<description><![CDATA[In the rush to play all of last year's games, gamers may have overlooked Dead Space. That is a mistake.]]></description>
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		<title>Dead Space</title>
		<link>http://everydaygamers.com/2009/01/29/dead-space/</link>
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		<pubDate>Thu, 29 Jan 2009 22:34:03 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
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		<description><![CDATA[Does EA’s new IP have what it takes to deserve your hard earned dollar?]]></description>
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