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Interview with David Janik-Jones of Cocoa Touch Games
0 CommentsPosted by Patrick Adams on August 8, 2008 under iPhone/Mobile Features
Everyday Gamers: How did you come up with the concept of Bug Bounce? David Janik-Jones: I wanted to create, for the first Cocoa Touch Games title, something simple that matched my game-creating philosophy of "fun, simple, joyful." And I also something I could get my feet wet with in terms of iPhone SDK development, modularization of things like high score systems, 2D physics solutions, ... more.
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Interview with Dylan Cuthbert of Q-Games
0 CommentsPosted by Patrick Adams on August 1, 2008 under PS3 Features
I had the wonderful opportunity of being able to ask Dylan a few questions about the series: Everyday Gamers: In short, how did you get to where you are today? Dylan Cuthbert: Blood, tears, sweat and a lot of work. Did you plan from the beginning to release different types of games all under the PixelJunk name? What was your initial vision of what PixelJunk would become? This is exactl... more.
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Heavy Rain By: Jordan de Boer on 03.06.10 -
Bioshock 2 By: Jordan de Boer on 02.13.10 -
Torchlight By: Chris Maeurer on 02.09.10 -
PixelJunk Shooter By: Patrick Adams on 02.05.10 -
Words With Friends By: Patrick Adams on 02.03.10
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Fallout: New Vegas Official Trailer...
Posted Under: PC News, PS3 News, Xbox 360 News
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Apple’s “iPad” is...
Posted Under: PC News, iPhone/Mobile News
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Guerrilla Bob Now Available for iPh...
Posted Under: iPhone/Mobile News
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DSi-XL Contest Nominee...
Posted Under: Handheld News
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Tony Hawk: Ride Sales Are Dissappoi...
Posted Under: PS3 News, Xbox 360 News
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