Shadows of the Damned
Shadows of the Damned is the latest game from developer Grasshopper Manufacturer. It is the creative child from Goichi Suda (aka: Suda51 and best known for games such as No More Heroes and killer7) and Shinji Mikami (best known for his work on Resident Evil series, Viewtiful Joe, and Devil May Cry). It is a game that will lead you into the depths of hell, giving you many fun surprises at every turn. Yet, despite its explosive and often over-the-top presentation, the game has plenty of demons hanging onto it keeping it from being an outstanding game.
30 Second Review:
(+) New changes in every level keep the gameplay refreshing.
(+) Excellent atmosphere created by both creepy aesthetics and charming music.
(+) “Darkness” mechanic creates fun puzzles throughout the game.
(-) Controls are rather clunky.
(-) Camera is too close.
(-) No New Game+ hurts replay value.
(-) Shallow characters and enough swearing and sexual jokes to make a sailor blush.
The Story
In Shadows of the Damned, you follow the adventure of Garcia Hotspur, a Mexican Demon hunter, as he travels into the depths of hell trying to rescue his beloved Paula who is taken by Fleming, Lord of the Dead. However, you don’t go into the land of the dead empty handed. You are assisted by your partner and weapon, Johnson, a floating wise-cracking skull with the power to shape shift into different weapons. It is a weird world in the land of the dead. Goat heads are a source of light, alcohol heals you, and strawberries aren’t what you thought they were. As you journey to find your lost love, Garcia must face hordes of dead soldiers, angelic reapers, and even run from a crazed version of his own beloved Paula.
The first thing that stands out in this game is its atmosphere. The overall atmosphere of the game is fantastically presented through art design and music presented throughout the levels. You will explore dark alleyways with dim street lights and shambled buildings; venture through swampy marshes where disfigured toy baby dolls hang from nooses in the trees; make your way through a huge shifting library (with a very Ghostbusters feel to it) . All these locations are paired perfectly with musical accompaniments just as eerie and enchanting and it’s easy to stop moving and just listen to the musical score.
Gameplay
Shadows of the Damned plays as a 3rd Person, over the shoulder shooter. As mentioned, your companion, Johnson, can shape shift into different styles of weapons. While the name of the weapons are certainly not ordinary (i.e. TeethGrinder, Skullcussioner), they are your standard pistol, machine gun, shotgun/rocket launcher style guns and are quite effective at dispatching legions of the dead quickly. As you progress through the story, you will be able to pick up diamonds which can improve weapon characteristics and upgrade your Johnson, giving it new abilities. The shooting itself feels smooth and easy to control. Controlling Garcia’s movement on the other hand is not as smooth. Garcia moves with heavy trodden steps that make him feel rather clunky and slow. Additionally, the camera often pans too close to Garcia limiting the on screen view and making it difficult to line up shots at times. This especially happens in tight quarters. The clunky movement and the close camera by no means break the game, but do hinder the gameplay at times.
Where this game really begins to shine is in its puzzle element. In the world of the dead, light is obviously not every dead guy’s favorite thing. Many would prefer the creepy dark than the light. But in hell, there is something even darker than the darkest night known as “the darkness”. The Darkness are areas of intense black shadows which will suck the life out of Garcia if he stays too long and power up certain enemies which enter the void. The catch is that certain puzzles throughout the map can only be solved by entering The Darkness. Not only that, but The Darkness will often pop up in the middle of battles causing you to change your strategies and objectives in a matter of seconds creating a satisfying level of suspension to the gameplay.
Additionally, the game does a great job of not riding a dead horse by over playing the same puzzle element again and again. Every level you are given new challenges, new puzzles, new enemies keeping you on your toes and giving the game a very comfortable pace all the way to the end. Pacing is done at such a great job that when you find yourself at the end of the game, you want to start again! If only there was a New Game+ option. Once you reach the end, if you want to play through again, you have to start from scratch. It would have been great if I could have started my venture through hell again, only this time with all my upgrades and harder enemies.
Final Verdict
If I were to stop my review here, it would be a great game (a 4 out of 5 stars in my book), but it doesn’t. Just as over-the-top as the gameplay can be, the language goes above and beyond offensive at times. This game is filled from beginning to end with foul language and terrible crude 3rd grade humor sex jokes (primarily relating to the male productive organ). At the very least, the game is constant in that regard. It doesn’t try to shy away from it and pretend to be something it’s not. This type of humor is fitting for the characters which are overall shallow and stereotypical. Personally for me, it was a bit excessive and I found it to be in poor taste to the point it hurt my experience with the game (and trust me, I have a high tolerance for crude humor).
If you are easily offended, it may be hard to look past all the innuendos and see the fun game underneath. If you can look past it, there is an enjoyable 3rd Person shooter filled with clever puzzles and great pacing. But, with no multiplayer feature or New Game+ mode, it’s hard to suggest this game as anything more than a rental.
Respawn Rundown 8/13/10
Welcome to Respawn Rundown. Your one stop shop for all things multi-player shooter. In this series we will cover everything from releases to multi-player updates to help you, the shooter, stay in the know. So lets just jump right in.
Gearbox Software
It has recently been rumored Gearbox, the makers of Borderlands, have picked up the rights to make Duke Nukem Forever. Fans of the series are frothing at the mouth at the prospect of a rebirth of the Duke Nukem franchise. Gearbox on the other hand is staying closed mouth on the subject and given the history of Duke Nukem Forever I cannot blame them.
Borderlands is all set for their new DLC to be released in September, Claptrap’s New Robot Revolution. In the new expansion players will receive twenty new levels and ten skill points all while fighting off claptrap robot followers and bot ninja assassins.
Treyarch
Treyarch recently released the multi-player teaser for Call of Duty: Black Ops, which can be found here. The trailer itself looks amazing and leaves many of us with itchy trigger fingers, but it also shows some long awaited additions to the Call of Duty franchise. One of which is the “theatre mode” much like what can be found in Halo 3. It opens the door for players to share clips with friends as well as adding major possibilities for game play directors. We all impatiently await the November 9Th release date.
Dice | Danger Close Games
It was recently stated that the Medal of Honor Limited Edition would include a beta code for Battlefield 3. The beta could be released within twelve months of Medal of Honors release according to EA’ s beta website.
EA L. A. announces new studio working on the Medal of Honor single player:
“Today, EA Los Angeles announced the creation of a new studio, Danger Close; a name inspired by real world military terminology that initiates a call for fire to indicate that friendly forces are within close proximity of the target (usually 600 meters). It’s the decision to take a chance directly with an enemy, rather than sit back and call in the air strikes/artillery from a safe distance.
“Medal of Honor is the first game to fall under the Danger Close studio. And because the term “Danger Close” is all about is about pushing the boundaries, it’s the perfect fit for Medal of Honor given the team’s decision to take on a story that is both controversial and one that needs to be told.”
Battlefield Bad Company 2 recently released their VIP map pack #5. The preview can be seen here. The Map pack will add conquest mode on Nelson Bay and rush mode on White Pass. They are scheduled to release map pack #6 nest week.
EA also recently announced the first expansion pack for Battlefield Bad Company 2 and will be called Vietnam. The teaser trailer can be found here.
PixelJunk Shooter
I have to admit, I am a faithful supporter of the PixelJunk series. I’ve been a fan of the games ever since Racers so I’m always excited to see whatever game is going to be next in the series. I had been following PixelJunk Shooter ever since the naming competition a while back and was especially excited about the art direction of the game.
PixelJunk Shooter is a game in where you control a spaceship that flies underground in caves trying to rescue workers and collect gems. Along the way you are faced with the elements of water, lava, ice, flammable steam, and magnetic matter. The elements are used in unique ways throughout the game making you think before just going in guns blazing. The workers can die really easily so you have to do some planning first. To switch up the gameplay you are also presented with suits that change the way your ship acts. For example you can obtain a suit that shoots water or lava instead of your regular missiles.
Your default weapons are regular missiles which you can fire non-stop or homing missiles which are more powerful but heat up your ship. Your ship can get overheated by getting shot by enemies, getting too close to lava, or shooting homing missiles for too long. Your ship will cool down eventually but if fly through water you will cool down instantly.
PixelJunk Shooter is a great game for the series. My only complaint is that it’s too short and a little too easy in the first two worlds. It’s not until you get to the third world that it starts to get challenging. This is what I want more of. As with all the PixelJunk games there should be an “Encore” pack released eventually that will have more levels. I am looking forward to that because I haven’t had my PJ Shooter fill yet. I want more!
Space Deadbeef
Space Deadbeef is an awesome little shooter that I think went under most people’s radar. Space Deadbeef, with it’s weird name, is a shooter of an interesting nature. You control a spaceship flying through space, similar to Aegis Wing on the 360′s XBLA. To control your ship you slide your finger up to go up and down to go down. To shoot you slide your finger over the enemy to automatically select all of the “hit spots,” these will show they are selected by producing a blue circle over that area. Each enemy has a set amount of “hit spots.” The larger the enemy the more spots your can shoot missiles at. Once you lift your finger off of the screen these heat-seeking missiles will shoot exactly where they are supposed to. As you go further in the game you are faced with more and more unique enemies causing you to draw your finger across the screen in many different shapes.
Space Deadbeef is an amazing game with an amazing price, that price would be $0.00. With tight controls and a unique gameplay mechanic that I haven’t seen in any shooter thus far Space Deadbeef will have a special spot of it’s own under the shooter genre. I give the team behind SDB some credit for thinking up such a simple but great way to play a shooter. Do yourself a favor and pick this one up right now.
Blue Defense!
In Blue Defense you control a laser cannon on an unknown planet. This cannon rotates on the axis of the planet. When you begin the game the planet is located at the bottom of the screen. The cannon’s laser runs at a continual stream so all you have to do is tilt the iPhone in the direction you want to stream to go. Red objects will then fly towards to planet and you must destroy them before they reach the planet.
As you move on in Blue Defense the location of the planet will change. Sometimes it will be located at the bottom of a vertically positioned screen, other times at the bottom of a horizontally positioned screen, and in the later levels it’s positioned in the center of your screen for full 360 degree tilting. These position changes really break up the gameplay in a great way.
Overall Blue Defense really utilizes the iPhone’s control scheme and fluid controls are the most important thing for a shooter. At $0.99 Blue Defense is a steal.
Gears of War 2 Campaign
Gears of War. The game that made me want to buy an Xbox 360. I cannot tell you how blown away I was by this game when I first saw it. I remember playing a bit at EB Games, getting right up to one of the first times you get to use the Hammer of Dawn, and deciding this game was one I had to own someday. The visuals, the gameplay…everything about the game impressed me, and when I was finally able to get a 360, it was among the first games I bought.
So as you can probably imagine, Gears of War 2 had some awfully large shoes to fill. Fair or not, it was going to be compared in my mind to the game that made me decide which of the next gen consoles I was going to buy.
Fortunately, Gears 2 does just that, and so much more.
Story: It takes no time for Gears 2 to separate itself from it predecessor’s rather lackluster story. The opening cinematic, voiced by the mysterious Queen of the Locust whose voice was the last you heard in Gears, leads straight into a discussion among Marcus, Dom and Anya about the rather unusual attacks by the Locust as of late. This discussion helps you understand that the infamous twosome of Delta squad aren’t just mindless warriors; they are soldiers who understand the weight of what lies ahead. This really becomes evident as the story of Dom’s wife Maria unfolds throughout the game, giving you not only insight into his character, but also a chance to see Marcus as not just a disgruntled war veteran, but a true friend who actually cares about his squad mates.
Marcus and Dom aren’t the only characters who get a more humanized treatment in this game. Anya becomes more than just a voice on the other end of a comlink, actually finding herself in some rather difficult situations throughout the game and showing real concern for Delta squad. Then there’s Tai, a tough as nails character with a rather unusual disposition whom I couldn’t help but like instantly. Baird is still whiny, but he does get the job done when you need him, and Cole, well, he’s just Cole. Even Carmine, your fresh out of boot camp rookie, reveals more about himself and is much more useful than his brother from the first game (did anyone else catch the inside joke….he’s a sniper!).
Now don’t get me wrong, the story is not going to win any awards, nor does it compare to games like Mass Effect or Bioshock in it’s depth, but it’s nice to see that Gears 2 is not a great game were the story is an afterthought. There are even a couple of points in the game that will sting you emotionally, and no, I’m not talking about the inevitable death of Carmine (come on, that shouldn’t even be a spoiler).
One other decision made by Epic in terms of story was nothing short of brilliant. Remember the COG tags from Gears? Well, the idea of collecting items is back in Gears 2, but this time what you are collecting helps fill in the gaps in the story, whether you are finding journal entries from other COG soldiers or newspaper headlines recounting the events in the Gears universe. In other words, finding the items not only gives you achievements, it helps you gain more insight into the world around you.
One word of advice: do not skip the end credits.
Gameplay: As I’m sure is true with many of you, the gamplay of the original Gears of War really set the game apart for me from the rather crowded market of sci-fi shooters. The idea of transitioning from cover to cover, active reload, and a refined over the shoulder camera that allowed you to move seamlessly between firing from the hip and down the sights worked better than ever expected. The only real complaints were that it was rather easy to end up moving to cover you never intended to get behind or finding it hard to remove yourself from cover.
Gears 2 has managed to take what was great about the original game and refine it just enough to make the gameplay even more enjoyable. Transitioning from cover to cover is much more intuitive; I never really found myself looking to the images that showed me where I was going to move, I just did it. You can separate yourself from cover much more easily now, which means that in those times when you do manage to get behind the wrong wall or shield, you can move away much more readily. You now also have options on how you choose to shoot from cover. Instead of being forced to shoot over it, you can lean to the side and shoot from there. You can also just barely peak over cover, which will keep you more protected but will make it harder for you to target enemies.
Weapons have also been tweaked in Gears 2. The Lancer is still the mainstay, but you may find yourself switching up your other weapons much more often depending on what situation you are in. For me, the Scorcher became my weapon of choice when dealing with wretches, whereas the shotgun was my favorite when dealing with them in the previous game (the chainsaw on the Lancer works great as well). The Mulcher, a portable turret for lack of a better explanation, became my favorite way to take on Reevers and other large enemies, while the Mortar was perfect for taking out hordes of Locust from a distance. Every weapon has its place in Gears 2; you even have to think about what pistol you are carrying, because that is all you can use if you are using a Boomshield or taking a downed Locust hostage to shield your advance.
In a game like Gears 2, it is really easy to find yourself doing the same thing over and over again, though at heart you are, the pacing and diversity of the game makes it feel different. One minute, you are dealing with a handful of rather tough enemies; the next, you are facing wave after wave of locusts and looking frantically for more ammo. Or you may be trying to deliver a bomb to blow open a locked door, using only one hand and a pistol to fend of wretches. Or you are shooting everything you have at an advancing Brumak. Even the driving sequences, so often an afterthought in games like this, are much more polished in this game, especially the final “vehicle” you get to drive. And if you think the Brumak is the biggest thing you have to deal with in this game, think again. It’s not even a close second.
Criticisms: Gears 2 does have it’s faults. In one of the early driving sequences, you are having to take out “mortar” fire from Seeders that threatens to tear apart the rig you are riding. Problem is, the mortars can be hard to hit, and since it only takes a few hits to take you out (try 2 on insane mode), you might find yourself repeating the scene over and over. The Locust can now revive downed comrades as well, which, while it adds a new gameplay element, can frustrate the heck out of you as you find yourself killing the same grub several times. There are other times where you need to hear what your teammates are telling you to know how to deal with a certain enemy, but the ambient noise of the level around you makes it very difficult to hear that crucial piece of info.
Then there’s the final boss. Remember how hard the battle against Raam was in Gears? Well, no such luck this time. The only thing that offsets that is how much fun the part leading up to it is.
Conclusion: Gears of War 2 delivers on the promise of it’s designer Cliff Bleszinski. It is bigger. It is better. It is even that word I do not intend to use in thus review. Yes, it has some minor problems, but they do not take away from what is truly a magnificent game. This one is well worth the money.
And that’s just the campaign. Multiplayer is another matter entirely.
“Epic Makes a Good Move But Comes Up Short” – Additional Comments by Jody Driggers
After much waiting we finally get to play Epic’s Gears of War 2. Before the release I was reading a lot of different news on this game and one thing that caught my eye is the fact that it was going to have a language filter included in the game. Being kind of new to games I’m not sure if this is the first game to offer this or not but I was excited about the option. I love the new games coming out but the language in games like this is a little unsettling. First of all I have to wait for my kids to be asleep or not around for me to play. Also if given the option I personally would like not to hear all of the foul language. Don’t get me wrong the language wouldn’t stop me from playing it but given the choice I could do without it. With that said I went to the midnight launch, got home put the game in and while waiting on my buddy (who I was going to play co-op with) I decided to put the language filter on. After playing awhile I got to a part and I started to hear words I thought the filter should have filtered out. So I went to the options and made sure I had the option for language filter on and I did. A while later I started to notice that some words were bleeped out and some were not. The funny thing was that the same words would be beeped out once and let go the next time.
After doing some reading it appears that Epic filtered out the “strong language”. From what I heard it was filtered so that if it was a movie it would be rated PG-13. I was very disappointed. I give props to Epic for doing something but why not take it all the way. I mean if someone takes the time to turn the filter on in the first place then they probably want all the bad language filtered out. I wish they would have at least put some sort of slider in that you could pick some bad language or all bad language filtered out. My biggest problem with this is that kids will now get this game because their parents will think that they can just turn on the filter and stop the bad language. I know it has an M rating but how many kids do you play with online? I know I have many kids under 17 that I play with on Live and many of them have Gears of War 2. Once again I don’t want to seem like I’m slamming Epic because they did make an effort to put this option in the game I just wish they would have taken it all the way.
